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fadeLocust

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  1. Would it be easier to have a system where the player has to run in between two villages and pay workers to build the tracks? I suppose at this point it'd probably be best to just use a turtle, or lay them by hand.
  2. fadeLocust

    Trainlines

    How about a mod that runs tracks between villages in worldgen? This would obviously make tracks very easy to obtain, but they do already spawn in abandoned mines (role playing in mind again). A station could potentially be generated at every village, but maybe as a config option (personally, I'd prefer building my own). I think railcraft is aiming to add its own trains, and steve's carts and traincraft would go with it too.
  3. Ha, yeah, I figured they could be linked to unrelated, but similarly scarce things. It was just a thought, though.
  4. I can't help but wonder how difficult (or useful) it would be to use computercraft to connect the mailbox to the internet and get real market data.
  5. You could, but unless both mods rely on a core mod (ChocolateNuke mod?), it'd be less confusing to keep them in seperate mcp installs.
  6. We can make factories that can spit out anything, but what can you do with it? How about a block that simulates an economy? Essentially a block that accepts one item and replaces it with another. Think of the IC2 Trade-o-Mat (or ee2 condenser), but will take anything and return anything. Items and prices could be put into a configuration file, so it's easily extensible. It'd act like a chest, so mod automation (pipes, tubes, ect) can interact with it. Possibly have it work with shipments, i.e. you need to put several stacks into it before you get payment (this could simulate shipping). There could be a time disparity (configurable, random?) between shipping and payment. Currency wouldn't be a problem, because the config file. I was going to post on Minecraft Forums, but thought this would be a better place because factories. Of course, if this already exists, I'd love to hear about it. After thinking about it, this mod is essentially automated cheating, only good for roleplaying (which is what I intended it for).
  7. 1: Download both MultiMC and the modpack you want (I tested Tekkit Lite and TechnicSSP) 2: Start an run an instance in MultiMC that's the same version as your modpack. 3: Copy all folders EXCEPT bin folder from modpack to MultiMC instance folder. 4: Copy modpack.jar from modpack bin to MultiMC instance instmods folder. 5: Open MultiMC, right-click your instance and click edit mods. 6: In minecraft.jar tab, click add and browse to multimc instance instmods folder (select modpack.jar) 7: Close mods window, right click on instance in multimc and click rebuild jar 8: Install mods you want (like gregtech) into multimc instance like normal. As far as I can tell (with my miniscule experience), gregtech just reads what folder it''s running from, and throws an exception if it detects "Technic" or "Tekkit" in the path.
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