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WaterWorksGuy

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Everything posted by WaterWorksGuy

  1. I have discovered a very unique way to use the Nuke Block for minimal Block Damage and Maximum Player Damage. I will demonstrate with the following screenshots. First we must use Blastcraft to build our Projection Vessel. We start by digging a simple 3x3 grid 1 block deep in the ground. Next we fill the base grid with Blast Proof Walling. Then on top of this we fill the corners with 1 block apiece. Over this structure we have created we next put another 3x3 grid matching the bottom. Now we must place a Nuke at the center of the Structure. Also linking it to a red stone device. I used a simple lever. Some may want to do something different to give them time to run. I was in creative mode so no need to run from the blast. Next activate your redstone device and enjoy your results. It's worth noting that if someone was behind several layers of stone, that this weapon may not take out there base or even penetrate it. But I have tested and found that it will destroy them with blast damage and radiation. Thus making the Nuke more like a Neutron Bomb. Anyone needing an explanation of a Neutron Bomb can go here, http://en.wikipedia.org/wiki/Neutron_bomb
  2. Using 3 basic 3x3 Fission Reactors I was able to just get 214 Amps, 120 Volts, 26kW. So it seems thats pretty much the limit. I must have glitched out earlier. Sorry for any confusion.
  3. I used the Multi Meter Style Block not the handheld. But it was connected to the cable going in. I will try to replicate the results tonight and grab a screen if I can.
  4. This looks like it may be a little out of my knowledge base, so someone else more familiar w/ MFFS needs to confirm. But I just hooked a Force Energy Extractor up to a Fission Reactor with 120v 720Amps 88watt. It didn't look fast but I my best guess it would charge a crystal in about 10-15min or less. Thats with both upgrades to the Extractor. If this doesn't help, I hope someone out there may have an answer for ya. ;)
  5. I can understand the basic thought in this idea. I personally like the idea of using redpower's circuitry to automate the process regulating reactors and control rods. And its overall compact design whips basic redstone all to heck. But I would rather see a "Voltz" take on the idea. I'm already loving the reactor compared to Industrial Craft's version. Not to say that either is better then the other. I just like the realistic properties of the Voltz packs.
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