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FanaticNinja

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Everything posted by FanaticNinja

  1. We were fixing some very bad grief exploits this morning and white-listed the server for around 30 mins. It as all since been fixed, and you can connect normally now.
  2. Just curious on when we can see an updated version changelog? It would help as a server admin to easily identify which mods have updated for quicker testing. Although I might be looking in the wrong area.
  3. The latest version of MCPC+ adds BlockPlaceEvent for items that bypass onItemUse. Which fixes microblocks, and a few other custom tekkit stuff in claim plugins.
  4. Ill just create a page for the plugin now, expect a very basic release by the end of the week. http://dev.bukkit.org/server-mods/hexrestrict/
  5. I am not opposed to releasing it, currently its in its infancy and requires a lot more work.
  6. I had to create a custom bukkit plugin in Java (im using mcpc+ build to allow bukkit for tekkit lite). It is a custom plugin that works with greifprevention for the claims, and i allow or disallow certain blocks in or out of claims. As said before the microblocks are not a BlockPlaceEvent, it is a ItemUse event. I am also playing with the Mining Laser, it might (doubtful) be possible to disallow use on claimed areas.. that is a separate can of worms though.
  7. I had this issue as well, where people could place microblocks all over protected spawn. No plugins worked with this. Microblocks are passed on an ItemUse event in bukkit, you need to create an EventHandler to listen for that event, and match the id/meta with the mircoblocks. Currently I achieved this with custom bukkit plugins for my server. Where players can't place microblocks inside other peoples claims.
  8. When the website is launched (soon!) we will have apps for staff, that is for sure. Ya I'm changing configs around to see if i can get turtles working correctly, no luck as of yet though
  9. CCTurtles banned until we can get them working with griefprevention. Website is almost ready for prime time.
  10. Same with me tmektmek, I cannot figure out the turtles and grief prevention. I'm lookin into the API for GP, perhaps a plugin will work.
  11. We have our answer! thx.
  12. Jenkins repo link changed, http://ci.md-5.net/job/MCPC-Plus/
  13. For Grief Prevention i had to manually add item id's to BlockIdsRequiringContainerTrust: - 227:*:BatBox - 227:1:MFE - 227:2:MFSU - 246:5:Nuclear Reactor - 233:*:Reactor Chamber - 763:6:Battery Box - 2491:8:LV Battery Station - 2491:9:MV Battery Station - 2491:10:HV Battery Station And im still adding to it, gotta go through every item you want protected (from use) and test it.
  14. grief prevention, use that for land claims/protection; works great on mcpc+ btw. I only use worldguard for spawn turning of PVP now, griefprevetion for everything else. I havent tested turtles yet, but grief prevetion can be configured with custom block id's requiring claim trust etc.. If that doesnt work setting their permissions might work (using perm plugin)
  15. Same issue is happening with me too.
  16. Sweet thankx Capt-O, been updating my MCPC daily, glad the latest fixes these issues. Sadly i wanted to use multiverse for a few features, looks like ill be looking into BungeeCord (minecraft proxy). The Quarry issue was annoying, glad that has been fixed too.
  17. I have the same issue
  18. weapon mod re-enabled. now works with no-pvp spawn zone.
  19. D3matt: TekkitLite is 1.4.7, and any unmodifed tekkit lite can connect perfectly! If anyone would like to see my server with this setup (very new server, terrible upload speed, not a lot going on at spawn): hexcraft.no-ip.org Also note: (this might just be a permission setting with [buildCraft] in my pex config, have not tested yet) The only issue i have with tekkit related mods (specifically IC2) is the quarry will stop working on a server restart. Just have to set up the quarry again (tested with 64x64 quarry, not default quarry). But honestly having native bukkit plugins working is better than this hindrance.
  20. I would recommend this to anyone running a tekkit lite server for the fact of native bukkit plugin support. It is also just as simple as you stated. The one thing however, you might loose the nether world (im not sure how by default the nether world is stored with tekkit lite, but mcpc is just like a bukkit server). i have not tested this, at the time of my switch I never ventured into the nether. On my server i went from tekkit lite (vanilla) to tekkit lite (mcpc) and the main world was exactly the same. The only thing that i've seen crash my server has been the multiverse /regen command. Also orebfusacator does not work. Also if you do decided to try it, its a good idea to keep up on the MCPC, and keep your server updated accordingly.
  21. Try this version with dynmap instead of bukkitforge, http://forums.technicpack.net/threads/mcpc-bukkit-plugins-on-tekkit-lite.36732/ Let me know how it works out. Im using this method to run all my bukkit plugins on my server without issues. The only mod that i cant get working is orebfusactor.
  22. Also works with 0.5.7. This is a great way to get GriefPrevention plugin running. It protects the majority of Tekkit stuff (iron chests mod!)
  23. Glad the MCPC worked for ya, Im loving my MCPC setup.
  24. Multiverse works on my server, the only command I cannot do is do /mv regen, cause it will crash the server. This is how i get my server working with more bukkit plugins than the other options, http://forums.technicpack.net/threads/howto-bukkit-fml-tekkitlite-bukkit-plugins.36732/ Please note that I am not the developer, and there is a dev post through that post (just read). It is however working GREAT, and uses Spigot+Forge(FML).
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