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About ToxicFyre
- Birthday 07/05/1995
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Changed the ID for the crossbow bolts. Fixed
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Ok I will. Here is the log for the error: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.ja va:138) at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelaunc her.java:33) at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1719) at org.bukkit.craftbukkit.Main.main(Main.java:18) Caused by: java.lang.ExceptionInInitializerError at amq.<init>(Block.java) at amq.<init>(Block.java:364) at aml.<init>(BlockStone.java:11) at amq.<clinit>(Block.java:91) at jq.a(StatList.java:185) at jq.<clinit>(StatList.java:96) at net.minecraft.server.MinecraftServer.fmlReentry(MinecraftServer.java: 1735) ... 8 more Caused by: java.lang.RuntimeException: Exception while loading mappings. at sharose.mods.idresolver.IDResolverBasic.reloadIDs(IDResolverBasic.jav a:92) at sharose.mods.idresolver.IDResolverBasic.<clinit>(IDResolverBasic.java :48) ... 15 more Caused by: java.lang.RuntimeException: Invalid settings file: Please upconvert m appings with client version of ID Resolver. at sharose.mods.idresolver.IDResolverBasic.reloadIDs(IDResolverBasic.jav a:80) ... 16 more
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The goal is for the defenders to have a chance at defending, both the invisible armour, and the mining laser were serious hinderances to this goal. But for now, the biggest threats are missiles, which have a huge variety of counters, so realistic base building war is now possible. (and fair) One does not feel griefed if they were fairly able to defend their base, using skill and resources, not being destroyed by exploits or cheating.
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Yeah, that's how it's supposed to be. In my opinion we should just make clearer rules, but continue with the global warfare, as otherwise building defenses and weapons would have no purpose as all the fighting would be in a certain area. For the players who like that, I'm opening another server soon, but for now we should stick to this as it's realism and tension are the main reasons why I created it in the first place. I agree that pvp without consequence is fun, but I assure you that base wars is very fun when people don't cheat or exploit. With mogee and otesh out of the way, we can truly experience that.
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Hmm, it works on my client but not the server. I just found this out. :/
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Thanks, because of your post I found this: http://forums.technicpack.net/threads/mods-interfering.39755/ Used the ID resolver to change all of the IDs from Balkons automatically, and poof. It works. Thanks.
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I have a voltz server, combined with tekkit lite. However I have a bit of a conflict with Balkon's Mod and the Solar Generator. You see, I don't know why but the solar pannels used to make the generator have been replaced by crossbow bolts. You can see why this could be exploited. I have a plugin called BlackList, that sadly can't blacklist the Solar Generator as it's ID is 4091:1. So, what can I do to resolve the conflict or remove the Solar Generator? Please Help, Thank you.
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I use the GetInventory plugin now, which is basically the same thing. Except that it doesn't let you see the inventory when their offline, or their armour. Speaking about the armour I took his invisible armour now, and refunded it. It's ok. It seems that the quarries were destroyed in the blast. So becasue of the numerous spawnkills, I can refund you guys one quarry. What do you think? As this is just a minor infraction, I had mogee360 pay 2 diamond for now.