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Posts
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Everything posted by ToxicFyre
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Changed the ID for the crossbow bolts. Fixed
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Ok I will. Here is the log for the error: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.ja va:138) at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelaunc her.java:33) at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1719) at org.bukkit.craftbukkit.Main.main(Main.java:18) Caused by: java.lang.ExceptionInInitializerError at amq.<init>(Block.java) at amq.<init>(Block.java:364) at aml.<init>(BlockStone.java:11) at amq.<clinit>(Block.java:91) at jq.a(StatList.java:185) at jq.<clinit>(StatList.java:96) at net.minecraft.server.MinecraftServer.fmlReentry(MinecraftServer.java: 1735) ... 8 more Caused by: java.lang.RuntimeException: Exception while loading mappings. at sharose.mods.idresolver.IDResolverBasic.reloadIDs(IDResolverBasic.jav a:92) at sharose.mods.idresolver.IDResolverBasic.<clinit>(IDResolverBasic.java :48) ... 15 more Caused by: java.lang.RuntimeException: Invalid settings file: Please upconvert m appings with client version of ID Resolver. at sharose.mods.idresolver.IDResolverBasic.reloadIDs(IDResolverBasic.jav a:80) ... 16 more
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The goal is for the defenders to have a chance at defending, both the invisible armour, and the mining laser were serious hinderances to this goal. But for now, the biggest threats are missiles, which have a huge variety of counters, so realistic base building war is now possible. (and fair) One does not feel griefed if they were fairly able to defend their base, using skill and resources, not being destroyed by exploits or cheating.
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Yeah, that's how it's supposed to be. In my opinion we should just make clearer rules, but continue with the global warfare, as otherwise building defenses and weapons would have no purpose as all the fighting would be in a certain area. For the players who like that, I'm opening another server soon, but for now we should stick to this as it's realism and tension are the main reasons why I created it in the first place. I agree that pvp without consequence is fun, but I assure you that base wars is very fun when people don't cheat or exploit. With mogee and otesh out of the way, we can truly experience that.
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Hmm, it works on my client but not the server. I just found this out. :/
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Thanks, because of your post I found this: http://forums.technicpack.net/threads/mods-interfering.39755/ Used the ID resolver to change all of the IDs from Balkons automatically, and poof. It works. Thanks.
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I have a voltz server, combined with tekkit lite. However I have a bit of a conflict with Balkon's Mod and the Solar Generator. You see, I don't know why but the solar pannels used to make the generator have been replaced by crossbow bolts. You can see why this could be exploited. I have a plugin called BlackList, that sadly can't blacklist the Solar Generator as it's ID is 4091:1. So, what can I do to resolve the conflict or remove the Solar Generator? Please Help, Thank you.
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I use the GetInventory plugin now, which is basically the same thing. Except that it doesn't let you see the inventory when their offline, or their armour. Speaking about the armour I took his invisible armour now, and refunded it. It's ok. It seems that the quarries were destroyed in the blast. So becasue of the numerous spawnkills, I can refund you guys one quarry. What do you think? As this is just a minor infraction, I had mogee360 pay 2 diamond for now.
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Ok, just made the modpack public. And about the raid, I just checked the logs and it seems that Kapungboy and poryy were online. However I can see that you guys were spawnkilled several times, so that could be an argument against mogee360. Also he was wearing the forbidden invisible powerarmour, it was banned from crafting after he crafted it. So we have to remove that, I'll evaluate this situation. Thank you.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
ToxicFyre replied to Suolakeksi's topic in Tekkit Lite Discussion
What pluggin do you guys recommend for a pvp arena? -
New launcher seems buggy, I tested it out and it works on my computers at least. One of them had a strange problem, I had to update my default Minecraft in the default launcher, before being able to do anything with the new tekkit launcher. So if you had this problem, just update your default Minecraft. Everything else works though. Good.
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Rate the Pack on: http://www.technicpack.net/modpack/details/ablakin-all-out-war.437 Instalation: (Make sure to download the latest Technic Launcher) To enter this server a custom modpack is required. Open your Technic Launcher, click Add New Pack, and paste this in: http://www.technicpack.net/api/modpack/ablakin-all-out-war IP: ablakin.no-ip.org SERVER RULES: 1- When an enemy team is offline, one cannot enter, destroy, or attack their base in any way. 2- No griefing 3- No exploits 4- No hacking (Xray, speed, or any other) 5- No spawn killing (Must wait at least 20 secs) 6- No racism, religion insults, or any personal dispute. The sanctions to these rules will be set depending on the infraction. All else is allowed, It's war after all. Plugins - DeathControl (To fix dissapearing Flan's Mod items, however PVP deaths have a 10% item drop) - Factions http://massivecraft.com/plugins/factions - SecureChests http://dev.bukkit.org/server-mods/secure-chests/ Pictures: Castles & Guns! Tekkit: Voltz: ALL OUT WAR: Server Specs: 16.00 GB RAM Intel Core i7 3.47 GHz 50 Slots, All Day & Night. Official Website: ablakin.webs.com Make sure to Update your launcher to the new platform. BRING YOUR FRIENDS! You get one diamond for every friend that you tag along.