Jump to content

Bloodmorphed

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Bloodmorphed

  1. Oh wow I thought I was zipping it not archiving it, zzzz
  2. So I am trying to create a 1.8 modpack, which I have. But for some reason I can't get it to install via the technic pack. https://www.dropbox.com/s/z0f7yt639rjqdq8/fever1.8.rar?dl=1 There is the direct download to the pack. http://api.technicpack.net/modpack/fc-fever18 heres the link to it in the platform... I have it hidden ATM.
  3. I just recently downloaded Tekkit and the sound isn't working. I'm not TOO worried about it as I'll have pretty loud music playing over it anyways.But it would be nice to hear it when I need to, though. Any suggestions? Or mind someone posting the sound files from your version (I'm using the latest rec. version) EDIT:::!!!:::!!!::! Wow, It just turned me into a liar, after restarting it about 4 times the sound is working, lawls.
  4. EDIT: Well i got in for about.... an hour and then it started shutting down the internal server again.
  5. It doesn't seem to crash when I join servers, well I've only joined one server and there was no problem joining and playing on that server. When I create a single player server I crash, or it just freezes. Sometimes it says "Shutting Down Internal Server". Or just plain freezes or very extreme lag.
  6. Really? I'm not too sure thats whats actually causing it, but I'll give it a go tomorrow. Thanks!
  7. What is mcpc? edit: Its not the backup add-on doing it.
  8. I would think so as I downloaded 0.6.5 and never actually changed it, so yes probably. Now do note I am using bukkitforge with a plugin called Backup, but I don't think thats the problem.
  9. I keep getting this, and it just keeps going and going. Anyone know what this is caused by?
  10. Well in this case I wont be using engines. It will come straight from the MFSU or whatever storage I'm using. (With whole consumer/producer thing). I used redstone conduits in testing and it works wonderfully. However I cant just outright make a ton of stacks of them just for the sake of having my quarry going far out. My conduction pipe system is still viable if I'm willing to let the pipe blow up if it stops and I don't catch it, which is fin as gold conductive pipes will be extremely cheap when I get everything going. I only wanted to know if I can all have it automated so there was no explosion, though gold conductive doesn't do any damage, you just lose the pipe. I like using the redstone conduit because its much much faster and a lot less power loss. (If I'm not mistaken it doesn't lost power except for the base power loss, even if you do make it 100 blocks long or more). Alternately I could have extra solar panels and just it be there while the quarry is going, then move my solar grid that's there for each quarry. Or some type of power anyway. (though this way will be expensive as I would at least need 1 HV per quarry, maybe 2, which is VERY expensive.)
  11. just as i thought it doesnt stop trying to send power to a finished quarry, thus it explodes the conductive pipe. is there a way around this? Redstone Conduit? (This wouldn't be okay with me as I will be using phasing power to a far away quarry, unless there is a way to transfer power that far with that, please let me know)
  12. Actually I have figured it out. But my main concern is the conductive pipes blowing up after the quarry is finished.
  13. I know that much, but from what to what? From a batbox(or MFE/MFSU) to energy bridge to the quarry?
  14. I noticed electric engines were removed. Why? I used them for my quarry power. I used them with conductive pipes, etc etc. Now I need to find a viable alternative, what is there to do? I want it to be powered by electric energy if possible. Please let me know and alternative! THANKS!
  15. On a side note: The machines back up again, sadly. However the crafting tables are doing pretty good, except again it wont recognize whats already in the crafting table.
  16. Yes there is a Mk3, The problems is not really with the macerators anymore, its with the crafting tables being full and the logistics pipes not recognizing it had items in it that I didn't order in the first place, thus creating a never ending backup. I don't see the Mk3 fixing that problem, either as it wouldnt put in the other components until i took out the other stuff, I guess a Mk2 crafting tables would probably be quite useful. EDIT: Actually it seems the logistics pipes wont put materials in the Auto crafting MK2 tables. I'm not sure why really. EDIT2: Nevermind, I just had to rotate them
  17. Also, it would be nice if i could recall everything in the auto crafting tables (except the 1 it needs to show the recipe).
  18. It still bogs down. Like .. For example: I make a electric circuit, It will start making everything however when it makes the copper wires (or w/e it makes faster) it will bounce inbetween the pipes until everything else is made. However the problem is that sometimes it takes other wires or left overs and bounces back and forth.
  19. Nothing at all? Theres got to be a way to do this :P
  20. Well we have a logistics system set-up to auto craft and all this stuff, We have this problem where it wont count each ore as 2 when macerated first. So this brings to bogging down the system, so we need something that will cancel ALL orders and ALL progress and just send everything where it needs to go.
  21. I'm trying to make a sugar cane farm and have it break when one grows and send it to a chest... This worked on Tekkit Classic... Why not this one? Or is it a different block I'm thinking of? EDIT: NVM Block Breaker one is what i was thinking of, my bad xD
  22. Lol sounds complicated, I supposed I'll have to mess with that later as im pretty busy with nuclear stuff and other shenenagians.
  23. Hmm it doesnt seem to tell you what combination is the stick weed. Ah its fine though, I got a pretty big rubber tree farm anyways. Do you know if they updated it to where walking on them doesnt break them?
  24. Those are typically shared hosting, meaning your not the only server using the IP. Its better to rent a dedicated server.
  25. I'm quite interested in what these are, and how to acquire them. From my understand they are like reed except they give resin. If this is right, I do have another question... Can deployers "right" click them when they are needed to be. If this is the case would be nice having a stickweed farm for resin, would be interesting. EDIT: Also I'm wondering about Phase pipes. Is it not possible to have 2 quarries hooked up to 1? Example, you have 3 conductive ones, 1 is sending, two a receiving, is this possible? Actually is this possible for all of the Phase pipes.
×
×
  • Create New...