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FalloutBe

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About FalloutBe

  • Birthday 08/27/1992

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  1. hmm that command isn't working. It is ForgeEssentials. The server is indeed in a far location but the lag I'm having is way longer than the ping. (20second delays instead of 350ms ping) @Meems33: Hmm again another host :/ I think I'll keep trying to fix this because changing host again is really the last thing I want :/
  2. Hard Disk Space: 150gb Bandwidth: 6000gb Guaranteed Ram: 4094mb Burstable Ram: 4096mb CPU Units: 1000 CPU Speed: 4000mhz CPU Cores: 2 Until now, the server only has 2 players on it because we don't want to open it with these lag problems. (the lag also happens when you are alone on the server) We should be having around 15 players when it is opened.
  3. I asked them several things but they seem to stop replying.. I must be getting annoying with all my questions However I really think the problem is the host because when typing some things in SSH while the server is lagging, those characters also take ages to appear. I'm getting so pissed from all of this :/ This is not the first time I tried making a tekkit server. I tried 2 hosts before this one, and every time there are weird problems. I've been trying to create Just simply a tekkit server, for over than a month now. Still no luck. All I have done is wasting money. Luckily you are helping me out now
  4. ok yes, it was during primetime. Something tells me that it is simply a bug in the internet connection. ram, cpu, .. all works fine. The client has no fps lag so then it must be the internet connection right? maybe the port isn't forwarded correctly? or is that not possible on a vps?
  5. The internet connection is just fine. Any ideas? :/ I really need to get this problem fixed because you can't do anything on the server. Is there any way I can check for myself why the server is so laggy? Any tools for checking what happens during a tick or something like that? EDIT: internet connection test with SSH:
  6. The VPS has good specifications so I don't think HDD, CPU or RAM is a problem. The map is just new, so (almost) no machines and no chunk loaders. There are also no serial placed blocks. I will check if the internet connection is good.
  7. Ok. I'm using 2GB now and it works fine :)
  8. Ah ok, thank you. The system has 4GB RAM. Is it ok then to use 3GB or is it better to lower it?
  9. Hello, I am having serious lag problems on a brand new tekkit lite server. You could describe it as 'block lag'. What happens is that client actions are very often delayed for a noticeable, to extreme time. Mostly the delay is around 0.5 to 1 seconds, but in the worst cases (which happen too often), client actions like placing blocks/opening doors, .. are delayed for like 4 to 8 seconds. The /ping always shows around 350ms, no matter if there is much lag or no lag. More information about the installation: Tekkit Lite on a CentOS 64 bit VPS with 4GB RAM - ForgeEssentials - Dynmap Any ideas what could cause this? (I forgot that I already had a topic about this, sorry)
  10. There is actually just one machine created now because it is a new server. It is quite a large machine, I'll check tomorrow if disabling it also fixes the problem. Thank you for all your help!
  11. Haha, exactly what I was thinking! On topic: I think your tekkit is looking just fine!
  12. No, I also have a vanilla server on that host and it works just fine. I investigated a little further and I think it has something to with the redpower2 machines..
  13. I don't think it is possible. Spawners check the distance of a player towards them. It does not matter if you add a chunk loader because then there is still no player nearby.
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