streaky
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[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
streaky replied to pixlepix's topic in Voltz Servers
Real shame, was a good server but for some instability. Certainly the best one I've found to play in yet. GG guys. -
Why must all Voltz servers be PvP, Dammit! [Rant]
streaky replied to poryy's topic in Voltz Discussion
"What is the point of putting in effort if someone joins the server and just finds your base and steals everything?" Make it hard to find and defend it. Voltz could do with a bit more defensive kit but it's not as if there's none. On the old everybody spread far and wide/many chunks loaded point it's perfectly possible to have many chunks loaded and not have server lag issues. You need a crapton of ram and very fast IO. The thing with Voltz over Tekkit I find is it's obviously less communal. Wheras in Tekkit you can set up in towns and stuff, in Voltz you're going to get raided so you have to move away from everybody, especially when you're just starting out. The problem with playing Voltz without PvP is you might as well be playing FTB - once you have your antimatter, what are you going to fire it at? Been working on setting up a Voltz server for a while, my first thought was the subject of the topic but having spent a while in various servers where PvP is the norm I've changed my mind on it. -
Doubtful, it will overwrite the data in the chunk. I personally use an incremental backup system using rdiff-backup - in future you might want to do something similar.