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About pixlepix

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  • Birthday 05/03/1998
  1. Those wires were part of Electric expansion. They are replaced, and will make it back into voltz, in 1.6. Untill then, use mekanism universal cables.
  2. IMHO, the big advantage of singleplayer is that you don't need a modpack. See a mod you like? Install it.
  3. Actually, technic is a modpack. I actually have an old backup of technic that I played...once .
  4. Not copyright theft at all, assuming you keep it under the GPL. The license the technic pack is under permits distribution of modified copies, as long as modified copies stay under the same license. OFF-TOPIC: As for jenkins, jenkins is not the software that actually 'does' the building. Jenkins just invokes the actual build script, often written in ANT. That being said, I believe it is technically possible to have jenkins invoke a shell script after the ANT script is finished to package an .app. That being said, I do understand the concern of: 'we have better things to code than something
  5. Hi, I am interested in using complex machines to replace redpower frame functionality but I have found very little documentation on it and have no idea how to make it work. I tried it out in my test world but could not make any movement happen. Is there a video or how-to that explains how to use them?

    1. pixlepix


      No videos at the moment. All you have to do is to plug the motor in to power and then press the + button inside the GUI.

  6. A few questions/statements. I apologize if I sound hostile in any way, I'm really tired right now 1) Yes, I do mean calclavia's remake. Give it a try 2) Just out of curiosity, what things are you doing differently? 3) 'Airships' is just a name to give people an idea of what it is for. 'Airships' could just as easily be used for elevators/moving walls/anything else you can imagine 4) My mod actually requires UE energy in it's current form, but buildcraft support is on my to-do list for this weekend. 5) That page appears to be a little out of date . Airships now have a simplified one b
  7. My mod, Complex Machines (http://universalelectricity.com/complex-machines), already has a feature similar to this, and a similar feature is planned for the next update of MFFS. That being said, I don't expect to maintain a monopoly on this idea, and I have no problems with others working on this. The more mods the better! Just wanted you to be aware.
  8. I believe your looking for http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act As a mod developer, I have released my mod under the MIT license, meaning you do not have to get permission to include in a pack. I am not fully certain of the relavent copyright laws. That being said, it's a simple matter of respect. If a mod developer has asked to be asked about people using their work, you can take the time to contact them politely. After all, the last thing you want to do is fuel the fire of DRM. EDIT: Just to be clear, I do agree that technic can't police the modpack list. This is in re
  9. The issue is modifyworld. Initiate can build because they have modifyworld.*. As a side note, this has nothing to do with tekkit in any way.
  10. I would assume this is intentional to prevent massive lag during world edits.
  11. The next time super-high bandwidth comes on, make a list of all the locations players are at. Do that each time, untill you have a list of suspect locations.
  12. First of all, I strongly recomend that you use MCPC+ instead of bukkitforge. I have found it to be much better performance-wise and less buggy. 1) In theory, yes. In practice, things break. 2) You could also look at forgeessentials. It has a wide range of features built directly into forge. The disadvantage is that you don't have the ability to customize and do unique things as much as the wide range of bukkit plugins offers.
  13. /modflag (Or /ICBM on older versions) is your friend.
  14. Tick Threading should really not be used with other mods. Programs that are designed to be ran in multiple threads generally have some built-in protections to assure that, for example, the same variable isn't being accessed by two concurrent threads. Most/All mods do not have these checks built in, as they are unnessacary in normal minecraft.
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