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Everything posted by pixlepix
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Those wires were part of Electric expansion. They are replaced, and will make it back into voltz, in 1.6. Untill then, use mekanism universal cables.
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Modular Power Gauntlet Lux Capacitor Bypass Protection
pixlepix replied to xjjon88's topic in Server Op Swap Shop
MPS modules are disableable in the config. -
IMHO, the big advantage of singleplayer is that you don't need a modpack. See a mod you like? Install it.
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Actually, technic is a modpack. I actually have an old backup of technic that I played...once .
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Not copyright theft at all, assuming you keep it under the GPL. The license the technic pack is under permits distribution of modified copies, as long as modified copies stay under the same license. OFF-TOPIC: As for jenkins, jenkins is not the software that actually 'does' the building. Jenkins just invokes the actual build script, often written in ANT. That being said, I believe it is technically possible to have jenkins invoke a shell script after the ANT script is finished to package an .app. That being said, I do understand the concern of: 'we have better things to code than something that will be used by 10% of the user base'
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Redstone In Motion now in full release as of June 23
pixlepix replied to jakj's topic in Mod Makers Market
A few questions/statements. I apologize if I sound hostile in any way, I'm really tired right now 1) Yes, I do mean calclavia's remake. Give it a try 2) Just out of curiosity, what things are you doing differently? 3) 'Airships' is just a name to give people an idea of what it is for. 'Airships' could just as easily be used for elevators/moving walls/anything else you can imagine 4) My mod actually requires UE energy in it's current form, but buildcraft support is on my to-do list for this weekend. 5) That page appears to be a little out of date . Airships now have a simplified one block, GUI, upgradable range control option 6) How the hell do you get continuous movement? Are GUIs still operable when the airship is between blocks? I'll be sure to look at that code in the morning Again, I fully support other modders working on this. Just want to have a discussion :) -
Redstone In Motion now in full release as of June 23
pixlepix replied to jakj's topic in Mod Makers Market
My mod, Complex Machines (http://universalelectricity.com/complex-machines), already has a feature similar to this, and a similar feature is planned for the next update of MFFS. That being said, I don't expect to maintain a monopoly on this idea, and I have no problems with others working on this. The more mods the better! Just wanted you to be aware. -
I believe your looking for http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act As a mod developer, I have released my mod under the MIT license, meaning you do not have to get permission to include in a pack. I am not fully certain of the relavent copyright laws. That being said, it's a simple matter of respect. If a mod developer has asked to be asked about people using their work, you can take the time to contact them politely. After all, the last thing you want to do is fuel the fire of DRM. EDIT: Just to be clear, I do agree that technic can't police the modpack list. This is in response to luke.
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Permissions not allowing defaut to build/interact/speak
pixlepix replied to NightbladeCH's topic in Server Op Swap Shop
The issue is modifyworld. Initiate can build because they have modifyworld.*. As a side note, this has nothing to do with tekkit in any way. -
I would assume this is intentional to prevent massive lag during world edits.
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The next time super-high bandwidth comes on, make a list of all the locations players are at. Do that each time, untill you have a list of suspect locations.
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Coming from Tekkit 3.1.2 to 1.0.6: Questions
pixlepix replied to deAGlemENTor's topic in Server Op Swap Shop
First of all, I strongly recomend that you use MCPC+ instead of bukkitforge. I have found it to be much better performance-wise and less buggy. 1) In theory, yes. In practice, things break. 2) You could also look at forgeessentials. It has a wide range of features built directly into forge. The disadvantage is that you don't have the ability to customize and do unique things as much as the wide range of bukkit plugins offers. -
Protecting spawnpoint from explosions?
pixlepix replied to DrBreadgun's topic in Server Op Swap Shop
/modflag (Or /ICBM on older versions) is your friend. -
Tick Threading should really not be used with other mods. Programs that are designed to be ran in multiple threads generally have some built-in protections to assure that, for example, the same variable isn't being accessed by two concurrent threads. Most/All mods do not have these checks built in, as they are unnessacary in normal minecraft.
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What's the point of modpack if you set the dominator
pixlepix replied to overload's topic in Server Op Swap Shop
My server, without being recommended, had more online players than some of the recommended servers. It's possible. Not easy, but possible. -
server crashes after a week ICBM and ATOMIC SCIENCE
pixlepix replied to chippewaguy13's topic in Server Op Swap Shop
Go to minecraft/saves/WORLD_NAME_HERE. Delete modflags.dat -
Combine Multiple Tekkit Lite worlds
pixlepix replied to Benjamin Evans's topic in Server Op Swap Shop
If you want to use MCEDIT, use 1.7 -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
We had a corrupted chunk issue, but its back up now. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
Turns out we aren't on the new control panel after all. It should be coming tomorrow. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
We are currently moving to a new control panel, to improve crash detection. However, it appears that the control panel is down while the host is making the switch. Plan for the server coming back up in 2-2.5 hours . After this, we should fix most/all of the crashes we have been having, so please be patient. -
R3d Voltz Server[redpower2+computercraft]
pixlepix replied to R3dH3dwarrior's topic in Voltz Servers
This belongs in the custom modpack section. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
Sincere apologies for the downtime, it should be fixed now. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
We have switch from BukkitForge to MCPC+. As such, there might be a few problems, although I do think this will fix the crashes we've been having. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
We have now updated to 1.1.3(Not to be confused with 1.0.13), which is now listed as the latest build. Hopefully this should make getting on much simpler. -
[1.1.3]VoltzHaven[PvP][30 Slots]Quick start---no map resets---community
pixlepix replied to pixlepix's topic in Voltz Servers
It is 1.1.2, and the server is online.