alekthefirst
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Everything posted by alekthefirst
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99.9 % stronger than a nuclear missile? even the standard core I7 would use an hour rendering that!
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1 - may come 2 - NO! not if it isnt compatible with the Volts API 3 - already included in UE. should take the devs of the Technic Pack a few years to reach that update though. solution to 2 and 3= add them in youself!
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1.3.1 and 1.4.1? have i lived under a stone? in the setting, press"always use latest builds" to get 1.1.4, which is what i assume you want
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no
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you need two: one for powering the 2 pumps and the 2 separators, and one as the putput(mine uses 4 gens, two for output and 2 for the pumps and seps; it has 25 KW output at 240 volts)
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its a bug, will crash your game until the devs release a new version. no need to know why, on this version i have found no fix
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depend on alot of stuff: how far it is to the target, what height the target is at, if using a T3 CP you can change the height. but i think everyone takes a trip to the maximum fly height(255???!?!?)
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not as i know(or you can place anchors all the way XD)
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hydrogen generators makes 240 volts, and i have ripped my hair many times when connecting them directly to standard battery boxes(they explode) but if you are going to make insulated superconductor, you will have to go to the end to get all the ender pearls for that, and all the blaze rods will also take some time. i use silver wire and try not to transmit the electricity over more than 40-ish blocks
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the difference between wires is how much electricity they can have in them(max amps), and how much loss that wire have per distance(resistance) what do you mean with the volt amount? 240 volts in a 120 volt machine is going to destroy it, just like in real life. and you can craft 120 volt transformers
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you can try downloading the files that the errorlog states.
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the missile will stop over unloaded chuncks, and 2000m contains alot of unloaded chunks
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Electricity generation through heat?
alekthefirst replied to DiabolusIgnis's topic in Voltz Discussion
nope, heat gens sucks. i use infinite hydrogen power to feed my base (an array of 160 pieces is generating 1 mw of totally unlimited power) -
Have The Requirements For Red Matter Changed?
alekthefirst replied to ZeroWire's topic in Voltz Discussion
thats because the particle needs to be at 50 % velocity now -
i like the unlimited hydrogen generator, create an array of 4 pumps, 4 electrlyctic seps and 4 hydrogen generators, use to of the generators to feed ONLY the pumps and the Separators(remember to put the seps on DUMP oksygen) and the 2 other can putput to advanced batboxes. i have not tested the output yet.
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well, atleast the transformers and wires has textures, and the transformers wont fill you RAM. the nuclear biuler stuff can also be crafted now, and i think strange matter should be "creatable"
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voltz only adds craftable items and ores, no generated structures
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hehe, think it may get a bit repetetive with all the high notes, but it's a great suggestion!
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yeah, i know of them both and have included some of their uploads in my current playlist. but i'm still more over to the "dubstep" side
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anyone has a good collection of music to suggest for me to listen to while i am playing Voltz? it may come in the shape of a playlist on YouTube or SoundCloud, or you can just suggest some songs/beats or whatever you want it to be
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ok. them i may suspect a corrupt file or something. because there quite simply does not exist a voltz version where those things dont work hmmm; does not seem to be anything about activating battery boxes in the config files
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check using NotEnoughItems if that doesnt have a recipe you will in most cases NOT be able to craft the item
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more details please. cuz those things just dont stop working. ok they may stop working all of sudden, but then the game should crash aswell. how does it stop working? does it stop recieving power? does it not transmit power?