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alekthefirst

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Everything posted by alekthefirst

  1. to hell, probably the devs of the technic pack decided to not have it in
  2. - Try obsidian armour! - always take every resource when you are mining - antimatter can be used as very powerful grenades - make condensed explosive traps! - build one fission reactor and make it explode near the enemies base, but not so they will notice. soon they will have a radioactive problem! - use silk-touch to get mycelium and place that on some grass, if they dont notice that may spread enough for they thinking "i hate you" - kill every spider and zombie, nukes uses alot of poisonous powder - mine a room 1 block under the surface and place lava in there, then place a condenced explosive trap on top if it! - ring of spikes around your base?
  3. ever thought of going to the voltz wiki?
  4. if i remember correctly, we aren't even supposed to ask mods, and admins for when updates arrive, since the update wont come any sooner if we do. so i cant tell you :c
  5. i see no reason to why this wouldnt work, what now !?!?!?
  6. i never tested that version i gave you, just took the other rec. one for 1.4.7 but in my opinion i surely read that this was an bug only occuring in 0.4.1 versions seems like we have to wait for an update then EDIT: had some strange matter generators running, none of them gave me strange matter, testing other versions...
  7. how long is the electromagnet tunnel? have you checked the whole thing for holes? if the electromagnet tunnel is in perfect condition you should be fine, if it still explodes it is a problem with some code, and then you have to redownload
  8. try this one(BE WARNED, the graphical UI of the particle accelerator is gone, you can still use it by shift-clicking though) http://adf.ly/1957614/calclavia.com/download.php?d=as/&f=AtomicScience_v0.3.8.154.jar
  9. the problem is fixed in newer versions, but the technic pack crew is painfully slow at releasing updated versions. if you download a .jar file, you can replace old ones at C:\Users\USERNAME\AppData\Roaming\.techniclauncher\voltz\mods strange matter is an important bit of Voltz/UE so i dont think they will remove it. you can do it the complicated way and get a fully updated thingy from the UE website, for MC 1.5.1 that has strange matter and everything working. but that is not to ask me to help you here. on the current Voltz version strange matter cant be made.
  10. actually, after some testing, i found that there is no atomic science that has the new nuclear system, that also has a working particle accelerator, except 0.4.1 wich doesnt allow the creation of strange matter :c if you pick the ones for 1.4.7 you can test using .jar files from here. http://www.universalelectricity.com/?m=atomic_science&p=downloads
  11. i failed when trying to place the newer .jar file in the "mods" folder, so i cant help you. i'm stuck in the same situation as you
  12. ok, problem found: You cannot create strange matter in 1.1.3, (atomic science v. 0.4.1) so no strange matter unless you update atomic science
  13. lol, because mine wont even start up the particle accelerators when i try XD
  14. i highly doubt that the anchor cart was made for that, seems like it is already full enough
  15. redstone is plentiful, i have a full double chest with the stuff now XD. but i also use alot of redstone(Tip: Mine first, save half for later and then use the half you have left)
  16. world id mismatch.... should still give you the option to continue. but i cannot help you on this, Bug Report?
  17. neither can i. ok, so what version are you on? this was built on 1.1.0. maybe they've done something to it since i have not had time to test it on latest 1.1.3
  18. my suddenly works, didnt even have time to do a troubleshoot
  19. Ok, so on updated launcher i get the same error. Will be looking more into this tomorrow
  20. well, it doesnt work. then i am sorry to say that i cant help you. :c
  21. ok, so this is a quick fix: if you open up you AVG console, there should somewhere in the frame be some text "Firewall". go there and somewhere it should be a button called: "Disable Firewall". select that and apply/save changes; now try updating/starting/downloading Voltz, if it start up properly: let it complete and start you firewall imidiately after it is finished if it fails: Still gotta start up that firewall again.
  22. 1.1.0 was more stable than 1.0.11(rec.) for me atleast. i think they should focus on making a large update, bug free and it is a rec. build. when will this happen?
  23. ok, so it requires a bit of general knowledge about voltz. can you post the error code or something?
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