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Shoeboxam

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  • Birthday 01/01/1900

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  1. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] @xxmikegigsxx: Oops, didn't think before posting. I have edited my post accordingly.
  2. Millénare Are you still having problems with Millénare? I run the Soartex Fanver texture packs and have what few textures that have been made functioning as they should in Technic. From what I have seen, Technic is currently using a slightly older version of Millenare that has a different path for the sprite sheet than in recent versions. You will need to trace the path for the textures used in Millenare Technic differently than how you would in the standalone mod. Forgive me for not having the exact names of folders in the path. Go into the .techniclauncher directory, the same way you would with the .minecraft directory. Then open technicssp/mods/Millénare.zip. In recent versions Millénare has a 16x sprite sheet as well as a 64x sprite sheet with the 64_ prefix before it, whereas the name of the texture is different in Technic. Kinniken, creator of Millénare, has set up his mod to use the texture sheet with the 64_ prefix when the vanilla textures are HD. Now understand that Kinniken is a Soartex fan and is shipping the 64_ texture sheets reminiscent of the soartex style. Here is where things get very frustrating for you. Sorry! As I complete villager skins for Millenare he will add them with the 64_ prefix and accompanying texture switching code. This means the paths for those textures will gradually change as the folks over at soartex.org make textures for them. I hope this helps you, and let me know if you have any other questions!
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