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Flextt

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  1. Out-dated programming and bare-bone mechanics do not make for interesting problem-solving. It's more a "how do I work around this stupid quirk?"-thing. I am pretty sure, TE 3.0 will make BC 4.0 obsolete, especially if King Lemming adds some sort of floodgate
  2. Wasn't the relaunch of Tekkit to slim down the modpack for newer, more performant mods and lower levels of unnecessary complexity?
  3. Wait for a Tekkit version for 1.6.x. SinglePlayerCommands has gotten forge-compatible in that version. I have tried it through a number of different ways and it didn't work. Sk89q's focus of development was always Bukkit, so it might be possible the mod is fully incompatible at the moment.
  4. I have a 9x9x9 kill room and I have not managed to spawn a ghast for some time. Cannot tell you why to be perfectly honest. It simply stopped working from one day to the next even though I actually made more room by putting the powersupply underground. Do you light the room with floodlights? Because the floodlights replace air with light, they do not count as viable blocks along the whole length of the beam
  5. Yeah, I have now pretty much hooked up my central processing (distribution of important stuff into DSUs), my ore processing and every DSU to my AE network. I will refrain however from re-designing every single harvester, rancher and grinder however, because the existing BC network works fine and it seems like a lot of hassle. Still get to enjoy the advantage of opening up a single terminal and see everything I have thanks for everyones help
  6. Yes and I am pretty sure this has to do with 1) the individual mob's spawn probability, which is low for ghasts and 2) viable spawn spots. MFR machines usually scan their range block by block, so if it scans at ceiling level, there will not be any viable spawn spots. If it has finally found one, 1) will factor in. edit: all of this considering you left enough room for ghasts to spawn
  7. Hey guys, is there anything like a distribution pipe-thing for AE? For example, I want my rubber from rubber trees to have 1/2 smelted into rubbers bars, 1/2 of rubbers bars smelted into raw plastic and the left over half as raw rubber. is that possible?
  8. Holy cows, ME Interfaces are the coolest thing ever....... craft stuff on demand... the things I am gonna do...
  9. Okay amazing, I think thanks to you all guys, I now have the toolset to get cracking. My creative world where I tested tesseracts, DSUs and processing plays nice and I am super happy, but one last question: How would I handle more than 8 possible inputs in a precision import bus? The obvious answer would be connecting another import bus on another face, but can I do it more elegantly?
  10. Okay, I have understood the purpose of priorities and ME drives for DSUs, but I am seeing difficulties here. I have literally hundreds of thousands of items in my DSUs and wouldn't I fill my ME network with your approach? I actually like DSUs and I don't see a point building expensive storage drives when I already have them. However, there is no way for me to access a stack of items a single time out of a DSU?
  11. Hey guys, with AE I've hit pretty much a brick wall. Honestly, I would really love to change to a smarter system, because I see BC as a necessary evil, that I will readible replace asap. My current base design is like this: modular, seperate short-length networks with BC pipes feeding into DSUs. e.g.: A Harvester outputting into pipes with a diamond or distribution pipe as a loopback into a Planter and an output into a DSU. This works fine, although I do lose a few items every hour due to filled Planters and me being too lazy to incorperate inseration pipes and another loopback. However, since it works fully automated, it doesn't really matter. Anyhow, I am not having a clue, how to properly use AE, when I store everything in DSUs. I definitely see myself improving the ore processing through AE, but other than that, I am pretty clueless. Can I make some sort of "Get me amount y of item x out of DSU for item x" terminal, so I can hide all those DSUs in some sort of cellar? edit: and, how well does AE play with Tesseracts? Or do I have to use makeshift buffers with tesseract --> chest --> import buses?
  12. Also, DSUs remember their contents when broken ==> awesome and flexible
  13. Like weirleader said, put it in a DSU or pulverize for sand --> you get sandstone, which is a cool building material pulverize for sand and smelt it into glass smelt into smooth stone --> stone bricks I have pretty much automated every major building block with a DSU, so whatever renovations come up: I will have enough for it. Actually I think that is pretty much the essence of Tekkit^^ Automate shit you had to farm previously.
  14. Redstone engines do not provide any device with MJ. I am pretty sure they are only useful for powering wooden pipes. You will need steam / sterling engines at least. I would advise you to use Thermal Expansions Steam Engines with Aqueous Accumulators.
  15. If you want pink slimes, capture one and put it in an auto spawner. One big slime will provide more than enough, although depending on your amount of pigs slaughtered per minute, it can take quite a while. Make sure to put a liquid router directly next to the slaughterhouse, so you can seperate Liquid Meat from Pink Slime. Afterwards, revert to your grinder.
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