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mrbabe

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Everything posted by mrbabe

  1. Smart, exactly what i would have done (besides using my magical powers to insta-fix it) Good to see you guys are doing well, expect me to pop on sometime in the future. :)
  2. First of all i would like to say sorry if this is in the wrong section, i know its technically a bug but i don't seem to be able to post there. Please feel free to delete this post if it is breaking any rules. I urgently need some assistance with a reoccurring problem on tekkit my server, i have had a couple of players complaining about there houses being griefed so when i go to roll it back there is no data of the blocks disappearing or in some cases, even being placed. At first i though it had to be a rollback error but it is just random chunks of buildings and never the whole thing. One
  3. have an annoying transmutation table glitch, they do not work at all... anyone know how to fix it?
  4. we've updated our OP finally, if you think we've missed something do let us know
  5. people! stop trying to join without updating your clients! it will not get you anywhere!
  6. we'll be upgrading the server to 3.1.2 tonight so expect a little bit of downtime
  7. lol, this is proof that people never read the OP. This and the 50 people every day that come on and ask if EE is enabled.
  8. Hey Beautiful! Mrsbabe is creating a new HungerGames arena! It's packed with awesome biomes, structures and sick mechanisms. Get you some!
  9. yes it is jipp! although it took ages and was hard to keep you motivated :L its bloodey hot here too!
  10. sorry all those who want to be a mod, we currently have enough staff, we may be hiring some more if we see players who really help but the chances are you will have to wait till we upgrade :D
  11. The website is now in it's new home! however the forums are lagging behind a bit, we hope to move them as soon as possible
  12. haven't had many players since the snapshot issue, where are you guys?
  13. We're back! the problem was some idiot forgot to bind their server to the correct port so it bound to every port on the server overriding ours :/
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