Any ETA on uptime? Btw I may have found some way to protect your spawn area. It is a bit crude and may have some impact on server performance. I ran some tests in creative single player and the radar station just isn't reliable. The solution is threefold:
- An EMP station on the roof set to disrupt missiles, 3 basic cubes (2 may do as well) with infinity batteries supplying it with juice, a redstone repeater timer to supply it with on/off redstone signal. The EMP radius will define the recharge time, but the 3 cubes will charge it very quickly. And of course a World Anchor loaded with pearls, picture:
- Make spawn only accessible via /spawn and people can only leave it via a teleporter. if people use /spawn place them in a quarantined area where they are stuck for like 20 seconds before they can wander through the rest of the complex. And then...
- Place a second EMP station (similar design) in the quarantined area that is set to deplete electricity with a safe radius of course so it won't disrupt any other important machinery. This will nullify all devices like rocket launchers, electric bows, atomic disassemblers, all power gear, etc. Basically all the gear that allows people to grief spawn.
Quite a horrendous solution but spawn is big on your server and vulnerable. You know shutting the server down for some time to punish the whole group for the actions of 1 individual will not work. Some people just like to ruin the fun of others and when the server is down they just go to the next server.