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nickjer

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  1. Been here two months and it is still going strong. Thankfully it hasn't had a map reset yet, so I still got all my stuff.
  2. Hah, still can't play the new modpacks without IC2. I would miss it too much.
  3. Market is expanding... Ignore the scary clown store for now :(
  4. Well I will definitely have to experiment with MystCraft a bit. But a "vanilla" world would be best with it possibly flat to make it a mining world. That way quarries have a place to run rampant, and wouldn't be hard to reset. Thanks for the great suggestions
  5. I love how random strangers request to be staff, especially when they have never played on the server. Sure why not, I don't know you so here is moderator status, good luck griefing the server :)
  6. Unless you can force MystCraft to make only one world that has every ore (including emeralds found in extreme hills) and then block access to all mystcraft items and features, then it would be great. Full MystCraft on a public SMP server is suicide, so that is why every good server operator typically removes that mod. I tend to make public servers that last months without ever needing map resets, so full MystCraft is not an option.
  7. Is there a stable way to make a separate world for mining only in Tekkit Lite? Does anyone have experience with a Tekkit Lite server that has a mining world. This does not mean a vanilla Bukkit server with multiple worlds. I specifically said "Tekkit Lite".... I haven't tried making multiple worlds with MCPC+ and a bukkit plugin, but from what I read it is very buggy and unstable. So if anyone with experience dealing with this can leave a comment it would be greatly appreciated. Please do not leave a comment if you "think" you know what to do.
  8. MyTown works with MCPC+. You will need a separate permissions plugin and enable the MyTown commands there as well. It is tricky in the beginning, but there are a lot of servers with MyTown and MCPC+. It is really the only thing that can stop most Tekkit Lite machines from griefing. No bukkit plugin will do the job. People who recommend bukkit plugins for anti-grief definitely have not played Tekkit Lite. Give me their ip and a mining laser :)
  9. Thanks. I posted it there as well. Just thought someone else who uses Tekkit Lite might have come across a similar experience. Also, increasing the limit doesn't help. Once the crashing starts, I then reduced my number of anchors below the limit, but now the crashing persists randomly. As for banning the block, not sure any other way to limit players in the number of chunks they can have loaded in Tekkit Lite. That was the great thing about the anchor :(
  10. You can reproduce this client side crash by first setting "S:chunkloader.quotaType=perplayer" in the config/immibis.cfg The default chunks per player is 9. So as a non-op go around and place 9 dimensional anchors down that keep 1 chunk loaded. Then put down a 10th dimensional anchor and open up the GUI (BAM, you crash). If going beyond the limit doesn't float your boat. Keep your 9 dimensional anchors down so you are within the limit. Now restart the server. When the server restarts some dimensional anchors will have turned off. Open up the GUI for an anchor that has turned off (BAM, your client crashes again). This is vanilla Tekkit Lite 0.6.5. The only thing I modify is the immibis.cfg. Was wondering if others experience this too. And is there a way to fix this (at least so that when I am at 9 anchors they don't randomly turn off on server restarts).
  11. Server has been up for a few days now and seems to be running great.
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