
DiscordianAgent
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[1.3.9] PhoenixCraft [24/7][40 Slots][Factions][iCo][ChestShop]
DiscordianAgent replied to DjSphax's topic in Big Dig Servers
What's the address? PhoenixCraft.net didn't work. -
[1.6.4]Azuria[PvE][100 slots][Whitelist]
DiscordianAgent replied to zaenyea's topic in Platform: A Custom Server Zone
Makla: You need to select Big Dig version 1.2.2, when it asks if you wanna update say yes. The 1.4.7 is referring to the version of Minecraft running the whole show, the 1.2.2 is the Big Dig pack version. -
[1.6.4]Azuria[PvE][100 slots][Whitelist]
DiscordianAgent replied to zaenyea's topic in Platform: A Custom Server Zone
IGN: DiscordianAgent AGE: 28 LOCATION: California, USA ARE YOU BANNED ON ANY OTHER SERVERS AND WHY?: Nope, opposite actually, I'm admin on one and mod on another, didn't ask for either position :-) WHY DO YOU WANT TO JOIN: Not having banned items and a whitelist sounds like a lot of fun actually, I am tired of dealing with kids and their drama, I dislike not being able to use some useful tools just because someone might cheat or be a jerk with them. TELL ME A LITTLE ABOUT YOUR MINECRAFT EXPERIENCE: I have "beaten" tekkit lite 0.5.7 on lan and 0.6.1 online, in the sense that I got so rich -
We put all this time in to learning how to make HV solars and pnumatic tube relays, only to find out that the mod authors can't be bothered to update to the new MC. Rather than roll with the punches we're gonna continue to enjoy a version that was working just fine, thank you very much! Come join us and live in the past for a while longer until things even out! We will be sticking with ver 1.2.2 until the wheels fall off! Dragonis Tech is a NO GRIEFING, NO PvP server aimed at cultivating a fun environment for building and crafting interesting things. Want to breed bees, condense some biofu
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The owner, Dylan, and I are part of the Ameristralia alliance, but as such I'm on US time and he's on Aussy time, so we don't always get a chance to chat it up. Now that his host has adjusted some things we should have a final answer on what's going on in the next day or two. I'm feeling like an old man, I put too much time into learning everything in tekkit lite / big dig to want to go off and learn all this new stuff, to me the new 1.3.9 should almost have been it's own new pack, it's such a change from before. Also, needs to calm down it's versions a bit. As such, I'm all for sticking w
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The downtime was caused by us attempting to update to 1.3.something, which didn't work out so well as far as plugins and whatnot. After playing with the new 1.3 we are debating going back to 1.2.2 or possibly Tekkit Lite, server owners call really, and to top it off hosting company is changing some things which will result in a new static IP being assigned sometime soon, so hang on a bit for that. You tell us, former players, which ver do you wanna see?
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How to Downgrade to 1.2.2? Having Issues.
DiscordianAgent replied to DiscordianAgent's topic in Big Dig Discussion
Wow. Me too. Thanks guys! I appreciate the help! -
Before I get chalked up as a noob, yes, I know there is a gear icon, yes I know to select build, yes I am selecting 1.2.2. The problem is that it acts like it's starting up, asks me if I'd like to update, I say "no", and it then says "extracting...0%" and does not progress forward from there, even when given a good 10 mins or so. I recall with tekkit lite there was some way to just download any client build and unzip it yourself, can someone point me in the right direction for this? We reset our server and got all excited about a new Big Dig, but the version updates are driving us craz
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I was thinking about this the other day and I realized it actually IS a lot like amperage vs voltage, in that IRL, Watts = Volts x Amps, and in IC2, it's that Power = Packet Size x Number of Packets. I hadn't realized this until I started shocking myself on a copper cable that hadn't shocked me previously, because I switched up to nuclear and added a MV transformer coming off, so it was 4 packets coming down instead of the 1 I'd had before.
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That analogy works, I saw another one on the ic2 forums comparing it to magic power gnomes but yeah, same idea. Actually if we're getting deep on this I will admit I am confused on one point myself: how is power absorbed by receiving devices? Like, I have seen times where having 3 massively overclocked devices on a line fed by a single MFSU has resulted in some devices failing to get enough power when all three are running, but then putting another MFSU onto the line left them working fine. Is the power wanted just subtracted from the packet in the line? In that case, there are 2 packets g
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Yes, the MFE will get 10 packets of MV power per tic. The only limit is on size of energy in one packet, not on number of packets that can come down a line from generating sources. To go a bit further on this idea tho consider how useful that setup actually is - 10 MV packets are going in to the mfe and one is going out each tic, so it's storing 9/tic. This should fill the mfe rather quickly, at which point, every packet that can't find a home is just wasted. The general reason you'd want that mfe in the first place would be to save the solar power for night time, in which case you'd want
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You can one-up that smiley by having a macerator grind the blaze rods, piping the the dust to an auto-crafting table (reg or mk2) which uses a minim stone to combine them back into blaze rods, and then goes through a diamond pipe on the way back to the macerator again, with the diamond pipe set to send most to the macer but having a few go out to the generators. Toss in some hoppers to control the overflow, and after a while you'll have tons of blaze rods. Macerator makes 5 dust from 1 rod, minim stone makes 1 rod from 2 dust, so you are making 2.5x blaze rods per run. Only resource being cons
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Hmm, so we should adjust the config file for the dungenpack and turn those off then? Don't want one of these overwriting someone's house!