Kynis

Members
  • Content Count

    4
  • Joined

  • Last visited

About Kynis

  • Rank
    Member
  • Birthday 03/23/1997
  1. Odd, core has worked for me very well. I'm using version: Core: 2.4-b527 Portals: 2.4-b548 Inventories:2.5-b335 BukkitForge: 1.4.7 #253
  2. Ok, I've made some research about crashing on a converted map: The event is caused by Redpower2, not sure why, but it seems to be caused by buffers. Redpower2 machines have a buffer (an imaginary inventory that can store millions of items if there's no where for them to go. For example: You have a high frequency timer (thrice in a second) attached to a big line of block breakers. These block breakers are in a cobblestone generator. This would cause a massive amount of items traveling trough pipes that obviously can't keep up with the pace. Resulting a situation where these block breakers a re producing more and more cobblestone, but they have no where to put them. so in that case they will store the items inside them (in the block's buffer (a.k.a. it's imaginary inventory that can hold an unlimited amount of items)) Of course the machinery doesn't even need to produce this much items, but this is a one way to reproduce the problem. When the map is converted, every single time a machine that has items inside the buffer. The game will crash for a reason that goes usually like this: com.eloraam.redpower.machine.HandleItem. Normally this wouldn't be such a big deal, but we are dealing with a big multiplayer server map wich has a ton of bad machinery. Without a good solution we can't keep this map. Is there any way to empty every block's buffer inside the server. Here's an error report caused by a bad machine. [Pastebin]: http://pastebin.com/XGjJWr7D I'm looking for any solution that could save the map. A way to remove blocks in certain coordinates. (pos1:x,y,z - pos2:x,y,z | //set 0 - Isn't it strange that worldedit doesn't have this kind of function)
  3. Here's something for people having issues with LWC: [LWC] Internal error. Notify an admin immediately. :PLAYER_INTERACT The heroes at mcportcentral.co.za have created this special version of LWC: Link to the post [Takes to bloodshot's post on mcportcentral]
  4. Hi, I'm just asking if someone had in their inventories items that were part of RailCraft, will they be replaced by stone or will the players just crash the server when they log in, because we are trying to update a huge Tekkit Classic server to Tekkit Lite by using this method and there will be a lot of player inventories. Also every time someone gets to a certain region (immediately when the area loads up) the server crashes giving this report: ---- Minecraft Crash Report ---- // I feel sad now Time: 11.5.2013 22:51 Description: Ticking tile entity java.lang.NullPointerException at com.eloraam.redpower.core.MachineLib.handleItem(MachineLib.java:218) at com.eloraam.redpower.machine.TileMachine.handleItem(TileMachine.java:50) at com.eloraam.redpower.machine.TileTranspose.drainBuffer(TileTranspose.java:247) at com.eloraam.redpower.machine.TileTranspose.onTileTick(TileTranspose.java:276) at com.eloraam.redpower.core.TileExtended.g(TileExtended.java:123) at yc.h(World.java:2153) at in.h(WorldServer.java:516) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) The rest of the error report is over here [Pastebin]: http://pastebin.com/XGjJWr7D Here's some extra info about the scenario: OS: Windows 8 x64, build 9200 CPU: Intel i7 3770k (3.50 GHz) RAM: 8 GB (5 GB allocated to server) Tekkit Lite version: 0.6.5