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MDGeuy

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  1. I have be having the same issue with conductive pipes on 1.0.6. See this forum post about the same issue. We have traced it to chunk updates and have found that forcing an update of the stone/golden conductive pipes (wooden seem to be fine for some reason) fixes it. Unfortunately this means either replacing each and every piece of pipe or placing or removing covers (i.e. "glass covers") on them. Some have also reported success by having water flow over them (no luck for me). We are currently testing using world anchors to prevent chunk from being unloaded. Update: [[[ FIX ]]] I have confirmed in multiplayer v1.0.6 that using a dimensional anchor to keep chunks loaded prevents pipes from breaking. Broken conductive pipes-> place dimensional anchor to cover chunks in question-> remove and replace conductive pipes.
  2. Thanks spxza. I have had no luck with the flowing water update trick but will try a world anchor to see it that helps (it should if we are correct). I have also noticed that forcing a pipe-block update fixes it. In the process of replacing my pipes I replaced the "naked" pipe sections and then had to go up a level to continue. When I got upstairs and tore off the glass covers I had on the rest of the pipes (thus forcing an update of the pipe blocks themselves), everything went back to being A-OK. Update: [[[ FIX ]]] I have confirmed in multiplayer v1.0.6 that using a dimensional anchor to keep chunks loaded prevents pipes from breaking. Broken conductive pipes-> place dimensional anchor to cover chunks in question-> remove and replace conductive pipes. 100% thanks go to spxza on this.
  3. I am having the same issue on my multiplayer server. I've had issues with the Stone and Gold conductive pipes but not the wooden ones. When I replace the non-wooden conductive pipes it seems to remember how to work. Have yet to try the running water thick, but I know replacing them works. The issue may be caused somewhere in the chunk load/unload process. I could be wrong but this might be an issue with the technicpack fork code from tekkit version 1.0.5 to 1.0.6. I didn't have this issue pre-update (but granted I didn't have advanced wooden pipes either).
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