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interfect

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Everything posted by interfect

  1. Server IP: civtek.us.to Server rules: Don't break the server. Don't cheat/dupe/etc. Player moderation: use the tools at your disposal to triumph over the griefing hordes. Banned items: Chunkloaders other than ChickenChunks' are banned, so that chunks can be loaded for players only when they are online. Plugins: RandomSpawn, so that everyone starts out alone in the wilderness. RadioBeacon, so that you can bring people to your city from across the wilderness, and get around the 250-block chat range. Build a radio transmitter with iron blocks and bars, and navigate to it with a compass! Citadel, so that you can protect your constructions from griefers chasing your radio beacon. Instead of claiming land, you "reinforce" blocks, so that they take hundreds or thousands of breaks to destroy. Please note that this is the only protection plugin installed. JukeAlert, so that you can identify and track down whoever broke into your Citadel-reinforced house. CombatTagPlus, so that when you catch them you can kill them without them logging out like cowards. PrisonPearl, so that when you kill them, you can imprison them in the End for all eternity. Or at least until you run out of coal to feed to the pearls. Description: Civtek is a civilization-building-themed Minecraft server based on the Tekkit Legends modpack and a set of plugins developed for the Civcraft vanilla server. Unlike other servers, we have no ranks, no claim blocks, no town protection, and very little moderation. However, we also aren't a complete anarchy server: the plugins used have been selected to give a decided advantage to the forces of order over the forces of chaos, by allowing structures to be reinforced against attackers, and by allowing groups of players working together to capture and imprison criminals. Players are expected to congregate into cities and towns, and to implement their own visions of law, order, and justice. Uptime: 24/7, as long as the hardware holds out. Will probably go down periodically, as it's hosted on a potato with a few gigs of RAM stuck into the side. Community: We're looking for players who are willing to use the player moderation tools available (i.e. track down, imprison, and hold on to griefers), rather than complaining to the admins every time someone explodes their house. We're also looking for exciting and innovative griefers, who are capable of committing their crimes without making the server unusable for everyone. We're trying to recruit a bit from /r/civcraft, as well as on here. Note that, as a benefit of being hosted on a potato, Civtek solicits neither donations nor votes. The only way to get ahead is by playing.
  2. Launcher Version: 253 Operating System: Windows 7 x64 Java Version: java version "1.7.0_17" Java SE Runtime Environment (build 1.7.0_17-b02) Java HotSpot 64-Bit Server VM (build 23.7-b01, mixed mode) Antivirus Program: None Description of Problem: When attempting to connect to an IPv6 server by IPv6 address, Tekkit launched from the Technic launcher fails with the message: Failed to connect to the server java.net.SocketException: Protocol family unavailable I am guessing that this is either related to this upstream bug, about launchers messing with the IP version settings: https://mojang.atlassian.net/browse/MC-3776 Or to this upstream bug, about Minecraft itself doing the same thing (although this is not supposed to affect 1.5.2): https://mojang.atlassian.net/browse/MC-19301 The fix (as long as Minecraft 1.5.2 is running) would be to make the Technic launcher not do what the vanilla launcher is described as doing here: https://mojang.atlassian.net/browse/MC-3776?focusedCommentId=58527&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-58527 Fixing this bug when running Minecraft 1.6+ might require adding a mod that forcibly undoes these changes, as (I have been told) Mojang decided to add them to the client itself in later versions for some reason. Error Messages: Failed to connect to the server java.net.SocketException: Protocol family unavailable Error Log: 2013-08-24 19:50:05 [iNFO] [sTDERR] java.net.SocketException: Protocol family unavailable 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Method) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.AbstractPlainSocketImpl.connect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.PlainSocketImpl.connect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.SocksSocketImpl.connect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.Socket.connect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.Socket.connect(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.Socket.<init>(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at java.net.Socket.<init>(Unknown Source) 2013-08-24 19:50:05 [iNFO] [sTDERR] at net.minecraft.client.multiplayer.NetClientHandler.<init>(NetClientHandler.java:223) 2013-08-24 19:50:05 [iNFO] [sTDERR] at net.minecraft.client.multiplayer.ThreadConnectToServer.run(SourceFile:44)
  3. I use the Vanilla hoppers. They provide a bit of a buffer, and automatically handle sorting different types of ore into batches that can stack inside the pulverizer.
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