spxza
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Everything posted by spxza
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Launcher Version: All Operating System: All Java Version: All Antivirus Program: N/A Description of Problem: Having migrated my Mincraft account to Mojang, I am required to login with my Mojang-registered email address, rather than my Minecraft username. The launcher does not understand this error, so asks if I would like to play offline. To reproduce: Migrate your account to Mojang's Identity Servers (via a section that appears on http://minecraft.net/profile) and login. Or if you have migrated, login with your minecraft username. Error Messages: None, but there should be a message asking the user to use their email address to sign in, rather than their minecraft username. Error Log: 2013/06/01 10:41:23 [sEVERE] Unknown login result: Account migrated, use e-mail as username.
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For conductive pipes not working on chunk reload, I've discovered a fix from upstream, and copied the affected classes. I'll see if I can have a look at the phased pipe problem. Check here for links: http://forums.technicpack.net/threads/energy-no-longer-transmitted-in-build-craft-electrical-pipes.44674/#post-368686
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I issued a pull request to CannivalVox's repo. Please can someone test. Luckily, no client-side fixes required (at least for SMP), but same jar is usable for SSP.
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I've applied the above mentioned patch and it works. I added the affected classes into the existing BuildCraft jar, as I am too lazy to get the version numbers right. Here's the JAR: https://docs.google.com/file/d/0B1wZpKM8RMxTejJ4SU5sWFNiYlE/edit?usp=sharing If you don't trust me, the 3 affected classes: https://docs.google.com/file/d/0B1wZpKM8RMxTWnJJYTZ5eG4tUG8/edit?usp=sharing https://docs.google.com/file/d/0B1wZpKM8RMxTVkVEX3lncEp0LVU/edit?usp=sharing https://docs.google.com/file/d/0B1wZpKM8RMxTY3VMZnRRSWxidmc/edit?usp=sharing Put this classes into BuildCraft-1.5.1-3.5.0.Tekkit.jar in buildcraft/transport/ There are a few other patches that may fix blocker bugs. If these affect me, I'll clone CannibalVox's BuildCraft repo, apply them, and issue pull requests.
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Ok, this is a tricksy one. The Tekkit BuildCraft repo is at https://github.com/CannibalVox/BuildCraft and is a fork of the main BuildCraft repo at https://github.com/BuildCraft/BuildCraft. Is someone up to the task of merging the fixes for the above issues and testing? Changeset is https://github.com/BuildCraft/BuildCraft/commit/f578aa0e2ca4af50750d04792646bc4c27cdd3c6, and consists of an additional 3 lines. Looks like it fixes things.
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Any chance that this is what is being described: https://github.com/BuildCraft/BuildCraft/issues/630 Although, that ticket is around golden conductive pipes only, the behavior is similar. 1.0.6 ships with BuildCraft 3.5.0. Further related tickets: https://github.com/BuildCraft/BuildCraft/issues/844 https://github.com/BuildCraft/BuildCraft/issues/829 https://github.com/BuildCraft/BuildCraft/issues/717 I am going to upgrade BuildCraft to 3.5.3 (I don't have the energy to test 3.5.1 and 3.5.2) and will report.
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Confirmed from my side. To help, I've noticed this behaviour when a chunk is reloaded. I've replicated it multiple times, and I have to replace all pipes in the chunks that were uploaded. Workaround is to use a chunk loader, build within the same chunks a quarry keeps loaded, or a world anchor.