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spxza

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Everything posted by spxza

  1. Launcher Version: All Operating System: All Java Version: All Antivirus Program: N/A Description of Problem: Having migrated my Mincraft account to Mojang, I am required to login with my Mojang-registered email address, rather than my Minecraft username. The launcher does not understand this error, so asks if I would like to play offline. To reproduce: Migrate your account to Mojang's Identity Servers (via a section that appears on http://minecraft.net/profile) and login. Or if you have migrated, login with your minecraft username. Error Messages: None, but there should be a message asking the user to use their email address to sign in, rather than their minecraft username. Error Log: 2013/06/01 10:41:23 [sEVERE] Unknown login result: Account migrated, use e-mail as username.
  2. spxza

    Buildcraft pipes

    For conductive pipes not working on chunk reload, I've discovered a fix from upstream, and copied the affected classes. I'll see if I can have a look at the phased pipe problem. Check here for links: http://forums.technicpack.net/threads/energy-no-longer-transmitted-in-build-craft-electrical-pipes.44674/#post-368686
  3. I issued a pull request to CannivalVox's repo. Please can someone test. Luckily, no client-side fixes required (at least for SMP), but same jar is usable for SSP.
  4. I've applied the above mentioned patch and it works. I added the affected classes into the existing BuildCraft jar, as I am too lazy to get the version numbers right. Here's the JAR: https://docs.google.com/file/d/0B1wZpKM8RMxTejJ4SU5sWFNiYlE/edit?usp=sharing If you don't trust me, the 3 affected classes: https://docs.google.com/file/d/0B1wZpKM8RMxTWnJJYTZ5eG4tUG8/edit?usp=sharing https://docs.google.com/file/d/0B1wZpKM8RMxTVkVEX3lncEp0LVU/edit?usp=sharing https://docs.google.com/file/d/0B1wZpKM8RMxTY3VMZnRRSWxidmc/edit?usp=sharing Put this classes into BuildCraft-1.5.1-3.5.0.Tekkit.jar in buildcraft/transport/ There are a few other patches that may fix blocker bugs. If these affect me, I'll clone CannibalVox's BuildCraft repo, apply them, and issue pull requests.
  5. Ok, this is a tricksy one. The Tekkit BuildCraft repo is at https://github.com/CannibalVox/BuildCraft and is a fork of the main BuildCraft repo at https://github.com/BuildCraft/BuildCraft. Is someone up to the task of merging the fixes for the above issues and testing? Changeset is https://github.com/BuildCraft/BuildCraft/commit/f578aa0e2ca4af50750d04792646bc4c27cdd3c6, and consists of an additional 3 lines. Looks like it fixes things.
  6. Any chance that this is what is being described: https://github.com/BuildCraft/BuildCraft/issues/630 Although, that ticket is around golden conductive pipes only, the behavior is similar. 1.0.6 ships with BuildCraft 3.5.0. Further related tickets: https://github.com/BuildCraft/BuildCraft/issues/844 https://github.com/BuildCraft/BuildCraft/issues/829 https://github.com/BuildCraft/BuildCraft/issues/717 I am going to upgrade BuildCraft to 3.5.3 (I don't have the energy to test 3.5.1 and 3.5.2) and will report.
  7. Confirmed from my side. To help, I've noticed this behaviour when a chunk is reloaded. I've replicated it multiple times, and I have to replace all pipes in the chunks that were uploaded. Workaround is to use a chunk loader, build within the same chunks a quarry keeps loaded, or a world anchor.
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