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cantorsdust

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Posts posted by cantorsdust

  1. It sounds like there's something you're doing that's generating a ton stuff to compute. Do you have an autospawner or soul shard out of control? Maybe spawning mobs into your wiring? Or some machine is producing a product in a loop? Are you flying over a large new area, requiring the computer to generate a bunch of chunks? One thing to check: hit f3, and see how many chunk updates are occurring. Normal range should be 0 into the hundreds, and it should probably vary a fair amount, often dropping to 0.

  2. The universal cable is really laggy, last I checked, because it updates its lighting depending on how much energy is flowing through it. I would switch to redstone conduits ASAP. If I remember correctly, Mekanism generators should be able to output MJ on their own. If I'm wrong, use power converters.

  3. I've never gotten it to work. If you're willing, just cheat yourself a higher level soul shard. You can spawn a level 1/2/3/4/5 soul shard without any kills on it. Kill one monster of the desired type with the shard in your quickbar (maybe 2? can't remember) and it should be set to that monster just like a level 0 one would be. Skip the grind.

  4. I have IC2 running with 1.3.9 with no issues. Only tricky thing that has to be done is to delete the IC2 api from Galaticraft, because it will cause a crash on startup. Just open up the archive in the coremods folder, and delete the ic2 folder within the archive. Otherwise works fine.

  5. I've said it before, and I'll say it again for this thread: just put IC2 back in. The IC2 config file is still there, so all you have to do is drop in the newest version. Then delete the IC2 api folder in Galaticraft because it will cause a crash. Then it works just fine. I use it on my 1.5.2 server with Big Dig 1.3.9 without problem.

    The problem with IC2 is that it isn't feasible in the long term. It's not getting updated properly, and is essentially on life support. It's not good for the health of the pack to be using an unreliable mod.

  6. If you still have IC, look into the advanced solars mod. My favorite. Start stacking those 512 eu/t (~200 mj/t) solars in arrays. At this point I have over 100 of them, which is enough power for a mass fab to make UU Matter once per second. On a 24/7 server.

  7. You could always use a 3x3 buildcraft quarry with landmarks and just void pipe the blocks you don't want. But with applied Energistics and deep storage units from MFR, it's pretty effortless to store everything coming in. Set quarry to max size, hook it to an item tesseract connected to your AE system, and handle everything. Just hook an AE storage bus to a cobble DSU and never think about it again.

  8. Timers are well-handled by MFR's new rednet system and its programmable rednet controller. I miss compact/advanced solars from IC2 as well. That's why I readded it to my server. A new thing to look into would be atomic science, which has fission/fusion reactors for mass power.

  9. Best loop is log -> TE Sawmill = 6 planks

    4 planks -> EE3 stone = 1 log, leaving a bonus of 2 planks each round. That's 1/2 log, 1/4 obsidian, 1/32 iron, 1/256 gold, or 1/1024 diamond.

    With an AE setup, a bank of sawmills with import and export buses, you can make a lot of planks.

  10. I just put it back myself, and it was very easy. Guide to adding IC2 back in:

    1. Put it back in, version 1.115.337 worked fine for me. http://ic2api.player.to:8080/job/IC2_lf/

    2. Delete IC2 folder in Galacticraft in coremods to prevent a crash.

    3. Everything works because 30.5 days was kind enough to leave the IC2 configs in.

    Will this work in the future? Who knows. Nobody's updating IC2, so adding it is going to get harder and harder for the most part.

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