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cantorsdust

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Everything posted by cantorsdust

  1. You probably triggered TreeCapitator on a giant sequoia, then. That would crash things pretty quick, since it has to break 6x6 x ~100 blocks at once.
  2. It sounds like there's something you're doing that's generating a ton stuff to compute. Do you have an autospawner or soul shard out of control? Maybe spawning mobs into your wiring? Or some machine is producing a product in a loop? Are you flying over a large new area, requiring the computer to generate a bunch of chunks? One thing to check: hit f3, and see how many chunk updates are occurring. Normal range should be 0 into the hundreds, and it should probably vary a fair amount, often dropping to 0.
  3. Good news! You have a different error message now. Looks like your modular power suits and MPS Addons are way out of date. Update both at http://machinemuse.net/download.php and try again.
  4. The universal cable is really laggy, last I checked, because it updates its lighting depending on how much energy is flowing through it. I would switch to redstone conduits ASAP. If I remember correctly, Mekanism generators should be able to output MJ on their own. If I'm wrong, use power converters.
  5. It's spitting out some error about a "bouncy castle provider," which from googling looks like it's part of java itself. I would try updating Java. The fact that it doesn't work with Voltz either helps support the idea that it's something more fundamental than the mod pack.
  6. Check the forestry "common" config. There's an option to turn it back on. # set to false to disable particle fx on slower machines performance.particleFX.enabled=false
  7. NEI on cheat mode should show 4 icons for dawn, noon, dusk, and midnight. Right click on dusk and midnight as an op, and the time will reset itself to dawn when the sun sets.
  8. Annoying: a buildcraft filler set to clear won't remove Natura ore bushes.
  9. The easiest way is to use Thermal Expansion's pulverisers, then powered furnaces to turn one ore into 2 dusts, then two ingots.
  10. If you check the settings in the Technic Launcher it should give you the path to the files. Click the little gear in the top right corner.
  11. It looks like it's something wrong with your logistics pipes? Are there any near where you're loading?
  12. The butcher command in Forge Essentials or equivalent can do this serverside, fyi.
  13. Try making sure that increase permgen is checked in the Technic Launcher settings, and make sure you have 1 gig of ram at least, preferably at least 2.
  14. Do MFR mobs from an autospawner work in soul shards? You could always set up a farm that way.
  15. I've never gotten it to work. If you're willing, just cheat yourself a higher level soul shard. You can spawn a level 1/2/3/4/5 soul shard without any kills on it. Kill one monster of the desired type with the shard in your quickbar (maybe 2? can't remember) and it should be set to that monster just like a level 0 one would be. Skip the grind.
  16. I have IC2 running with 1.3.9 with no issues. Only tricky thing that has to be done is to delete the IC2 api from Galaticraft, because it will cause a crash on startup. Just open up the archive in the coremods folder, and delete the ic2 folder within the archive. Otherwise works fine.
  17. I've said it before, and I'll say it again for this thread: just put IC2 back in. The IC2 config file is still there, so all you have to do is drop in the newest version. Then delete the IC2 api folder in Galaticraft because it will cause a crash. Then it works just fine. I use it on my 1.5.2 server with Big Dig 1.3.9 without problem. The problem with IC2 is that it isn't feasible in the long term. It's not getting updated properly, and is essentially on life support. It's not good for the health of the pack to be using an unreliable mod.
  18. If you still have IC, look into the advanced solars mod. My favorite. Start stacking those 512 eu/t (~200 mj/t) solars in arrays. At this point I have over 100 of them, which is enough power for a mass fab to make UU Matter once per second. On a 24/7 server.
  19. Look into MFR's new rednet and programmable rednet controllers and you'll be pleasantly surprised :)
  20. You could always use a 3x3 buildcraft quarry with landmarks and just void pipe the blocks you don't want. But with applied Energistics and deep storage units from MFR, it's pretty effortless to store everything coming in. Set quarry to max size, hook it to an item tesseract connected to your AE system, and handle everything. Just hook an AE storage bus to a cobble DSU and never think about it again.
  21. Big Dig can take a while to load because it's so, well, big. On my shitty laptop it can take over a minute. Check your technic/bigdig folder and post your Forge client logs.
  22. Timers are well-handled by MFR's new rednet system and its programmable rednet controller. I miss compact/advanced solars from IC2 as well. That's why I readded it to my server. A new thing to look into would be atomic science, which has fission/fusion reactors for mass power.
  23. Best loop is log -> TE Sawmill = 6 planks 4 planks -> EE3 stone = 1 log, leaving a bonus of 2 planks each round. That's 1/2 log, 1/4 obsidian, 1/32 iron, 1/256 gold, or 1/1024 diamond. With an AE setup, a bank of sawmills with import and export buses, you can make a lot of planks.
  24. The same error was found for Toast, and another person confirmed that it worked on Big Dig. http://forums.somethingawful.com/showthread.php?threadid=3551457&userid=0&perpage=40&pagenumber=5#post415895620
  25. I just put it back myself, and it was very easy. Guide to adding IC2 back in: 1. Put it back in, version 1.115.337 worked fine for me. http://ic2api.player.to:8080/job/IC2_lf/ 2. Delete IC2 folder in Galacticraft in coremods to prevent a crash. 3. Everything works because 30.5 days was kind enough to leave the IC2 configs in. Will this work in the future? Who knows. Nobody's updating IC2, so adding it is going to get harder and harder for the most part.
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