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Vesparco

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Everything posted by Vesparco

  1. We could also add the high damage of outer space radiation, the bone density loss due to the lack of gravity, the basics of using aluminum and plastic intead of the heavier invar/lead to a space mission. And of course, the use of the electrolyzer previously mentioned to fuel the rocket instead of using petrol ¬¬. On the other hand, we could play KSP instead xd. Most of the mods in the new tekkit require time and patience to be tunned up and polished. Space is meant to be challenging but as the current state of the mod is quite impractical (or you have to be an amazing fast builder to set up everything quickly and without resorting to dimensional doors or dozens of oxigen cannisters). Just be patient and let de modder do his work knowing your support .
  2. It doesn't apply any new mechanism in the manufacturing/power process. Making the base compact and fast travel can be useful but is not "gamebreaking". The only feeling could be to have everything tiddier or to avoid seeing the blasted landscape you leave behind (also I don't like to have the base in a "pocket dimension" that can be lost by breaking the door and/or unlinking the rift [if this kind of thing can happen, I'm not sure of it, I just got the feeling ]). Then, the last part is the "dungeoning", which I feel it cheating for the following reasons: - You get your reward even if you get killed. - Most of the traps can be bypassed by mining your way through them. - The only drawback is to get into a random destination in the world (which is salved by running like crazy to the proper coordinates or going through "doors" again). Said this, I like the mod, the rooms are well crafted and of course I would enjoy such thing if it was more challenging/dangerous. Exploring caves and mining can be as rewardable and more dangerous. Also I find it usefull for traveling to the moon,space station, mystcraft dimension, etc.... but again, you are cheating, as they are already ways to travel through them in the proper mods. Despite all this, I feel that other mods like EE3 and the neverending overlapping mods for storage (ender chest, bags, upgradable chests,...) could be removed. The first one because is totally autist to the other mods and there is nothing of technnical/futuristic in it and the other because are several ways of doing the same. Using one could be enough. Lastly, and without any bad feeling or intention Teraku, I find interesting that someone that someone gets shocked because I don't use dimensional doors but some posts before mentioned the unninterest/lack of utility of applied energeticist ;)
  3. Certus Quartz is dificult to obtain but seems to be quite enhanced with the fortune enchantment (which I find quite silly if we are aimed to be dressed in power armor tools). Giving some feedback on the mod, I have a small server with its controller, an ME drive with some drives, an acces terminal and an IO interface. The maintenance of the server is quite cheap, as you only require energy to interact with it (and with some closed-loop steam engines is pretty easy). I've even manage to feed the whole system with the server thanks an IO interface, a buildcraft pipe circuit and some redstone engines to push the wood around, so the input circuit is never empty but never gets overwhelmed. This way you can also separate the harvester/planter/sawmill circuit, having the overproduction of wood storaged and ready for your acces. The costs of crafting, of course, is overwhelming. The dependance on cestus quartz is too heavy to have a large system and the cables are too expensive for what's worth (the best way is to do extend the network vertically and rely of buildcraft pipes for the item movement. Lastly on the mod, the grinder is a life-saver, specially when starting up. It's a nice way to have a Tier0 pulverizer. Finally, for the OP. I had the same feeling when I started. The bundle of mods is overwhelming and chaotic. Even more with some minor bugs. Despite that, is very playable. I've been studying and mastering each mod one by one. My recommendation would be: - Forget about galacticcraft and dimensional doors for the moment : they don't provide anything, specially starting (maybe dimensional, but it's to tedious and time-consuming). - Study TE: They are swapping IC2 (with it's gaps, but it works). Setting up is a little bit harsh but you will get there eventually. - Apply Minefactory: Magma engines closed systems aren't required, they are easy to set but the deployment costs are far superior than the steam ones. With the seconds you don't require going to the nether and the materials are easily obtainable. - Use invar: Armor and equipment works as diamond while being far more easy to obtain and craft. Also you will want to spare the diamonds. - Close the loop with applied energeticist: Once you have a nice working base, AE would help managing stocks, specially for the bigg ass miner harrasing the landscape. It can also work sideways, giving the crap to the filler in order to refill the hole. - Become an Ironman: When everything is running, become proggressively a god by implementing upgrades to the suit of power suits.
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