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Rytak

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Everything posted by Rytak

  1. Ah well that would explain that then. Thanks!
  2. Found a new dupe bug. Placing a DSU filled with an item, emptying it with ME import buses, breaking it, and then replacing it restores the DSU with all items that were in it before unloading them. I have not tested with non-ME methods. Minor bug: Entering an R into the ME preformatter causes the naming string to reset. If your fast you can press r and format quickly and still name things with an r. Minor bug, just annoying, lol
  3. I'm having issues with Dimensional Anchors and Tesseracts. Occasionally they will bug and disconnect anyone who tries to use it. Certain users cannot place these blocks at all (at least this is true of the Dimensional Anchor), even freshly spawned ones, without causing a disconnect with the error "Internal Server Error" for anyone who tries to interact with it. There doesn't seem to be any rhyme or reason to this crash thus far, but I'm wondering if it's related to outdated clients. I'll gather more information, but its happened twice since the upgrade. Update: A server restart (well, controlled crash) cause the dimensional anchor to fix itself for both the player (block owner) and myself (viewer).
  4. Both. They vanish from the crafting terminal after a few minutes and never complete if an interface is required. The ME network simply forgets the job after a while. That's quite possible.
  5. One of my players has been having severe issues with turtles. His Wireless Mining Turtles keep reverting to standard Turtles on crashes and occasionally even reboots it seems. I haven't done testing to replicate it, since it would involve repeatedly crashing a public server. Also, ME Interfaces are glitched and ME Networks will not remember jobs involving Interfaces for more than a few minutes. (This version of AE is quite buggy. It was flawless in 1.0.6 :/)
  6. While using NEI in Utility mode, the following error happened: http://pastebin.com/Fi3k2bs6 Somehow I ended up with a stack of items in my hand (well, cursor). Attempting to return them to the NEI interface caused the client crash. I've been having some issues with NEI. On a side note, longer term testing of 1.1.5 of my server has shown higher ram usage than in 1.0.6 even with relatively few players online. Previously we had 40 users online, 6k+ chunks loaded, and around 3.2 gb of ram used. Now we're hitting 4 gb usage at 4k+ chunks and 25 users. Also, I did not properly upgrade my version of MCPC+ (Idiot here somehow named it Tekkit.jar.jar, so it didn't replace the older version. Derp.)
  7. Came back after leaving a large MFFS shield up to find the server completely unresponsive and console completely empty. Full server restart got the console back and the following errors were spammed in console upon startup. http://pastebin.com/PystgCbC EDIT: Managed to log in, delete the MFFS blocks, and rebooted. Console was free of errors. Server was free of errors (far as I could tell) until the chunk holding the MFFS blocks was loaded.
  8. We upgraded this morning, but none of our admins have fiddled with the MFFS's yet. Issues 1 and 2 were discovered after the upgrade to 1.1.4. Issue 3 was discovered after the 1.1.2 upgrade. We're fiddling with them now to see if the server will crash. I'll try to reproduce the PowerSuit crash shortly. Edit: Here's a PowerArmor related crash log from a few hours ago. http://pastebin.com/GAkD2yaA Edit 2: Managed to crash my server with MFFS. Standard error crash log was not generated. http://pastebin.com/J6gR3zKK
  9. I upgraded my server from 1.0.6 to 1.1.2 the other day to remove the enormous amount of MCPC bugs and I've been quite satisfied (along with the server community) with the results. But there's been three major hiccups for me. 1. Modular Power Armors new "L" customization screen tends to pop client errors, especially if you accidentally click the middle mouse button, at a regular rate. 2. AE Storage Buses aren't depositing items in DSU's correctly. 3. Tossing infinite power cards in a Force Field generator causes a server crash. But, aside from those three, the server has been leagues more stable and plagued with far fewer bugs than before the upgrade. We've had three crashes since the upgrade, all of them from item number 3.
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