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UnholyD

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Everything posted by UnholyD

  1. And, if you don't keep it cooled properly, it starts lighting the surrounding landscape on fire. If it's not managed soon enough, the flaming bits start turning to Glass due to excessive heat and radioactivity. WAIT! New block added. Radioactive Glass.
  2. LUA is one programming language I never did learn. Feels like a shame that I didn't pick it up, Computer Craft and all.
  3. I stand corrected, I was thinking about Forestry's engine.
  4. I thought Buildcraft's Biofuel engine looked like one of their standard engines. I must have missed the addition of another one. But still, it doesn't make it any less funny to think that Buildcraft's Nuclear Engine might look like any of their other engines.
  5. I hear all of this and keep thinking. Either it's going to produce Buildcraft MJ which would make it a Buildcraft Engine (think on what THAT would look like) or it's going to produce Joules in the like of Universal Electricity devices which means that Voltz will eventually merge with Tekkit.
  6. I tended to fill many a Batbox, MFE, or MFSU on just Solar Power. Though I didn't have any overly elaborate mining setups that required a massive amount of continuous power to Macerate or Smelt anything. I tended to do most of the mining by hand. With a Drill or Laser. Now that I think about it, punching stone with a mechanical hand is much less cool that shooting a laser at it. POWER TOOLS ARE LAME COMPARED TO MINING LASERS!!!
  7. Now try doing all that with Buildcraft power. This was stated rhetorically.
  8. True, but I like to think you could do the "green energy" thing better with Solar than you could Biofuel or Lava. Now that I think about it, I never did create a Jetpack and use Biofuel to power it. I always used the Electric one. And I didn't grab much Lava from the Nether to power anything either. Hmm...
  9. I pretty much agree with that one. Set it and forget it is great if you want to get back to the cool stuff. Monotony and tedium is good in small doses, and completely necessary, but sometimes you just want to blow up a mountain with a Nuke without worrying how you're going to get the power to accomplish such a feat. Also, without having to switch to Creative.
  10. I agree with that sentiment. People complained that Redstone Engines were way too OP even though they produced almost no power and required Hundreds to make any dent into powering anything. That's a lot of Redstone when you think about it. What else were you going to use it for? Redstone Torches? Reminds me of the 1.5 pre-release Bonemeal is too OP arguments.
  11. All aside, I like a few "set it and forget it" power sources. Not a lot mind you. I still had a Nuclear Reactor even when I could have mad a MILLION Solar Panels. Just to power the little things though. I didn't need my Furnace or Macerator hooked up to Nuclear Power. That's just MADNESS.
  12. Unless you wanted a high yield reactor. That meant having to make sure it got shut off every so often to make sure it didn't go off.
  13. And to think, I created a post saying the exact same thing err... sans the stating what one does or doesn't like and decide for one's self. Damn my Internet Connection today.
  14. I didn't see any demonizing in Teraku's post, just a statement that Solar Arrays helped those with lag issues but at the same time gave those without those kinds of issues a way to get the same end result without any of the effort.
  15. This is completely true. Not everyone (myself included) has a high performance gaming computer to handle MASSIVE setups to get the same result.
  16. Half true. I'm not a modder myself. I've forgotten more about Java programming than most people have ever bothered to learn. (I've got my old "How to" book somewhere around here. I'll have to refresh my memory one of these days.) And Tekkit Lite and Tekkit Classic I do play in addition to the new Tekkit, same with Voltz (though arguable less so on that one). I guess in a nutshell I'm trying to say I've been seeing a lot of IC hate and nobody really defending it. After reading a few comments here, I'm seeing a few people who, although on the surface are not as torn up about it as myself, are saddened to see IC go after so long. I just thought I was the only one and felt that if nobody was giving two shits that I'd be the one to do it.
  17. The Arrays weren't IC or IC2. They were a mod created by a person who wanted to add that sort of thing in which used IC Solar Panels for the base creation. It's like saying Forestry is Buildcraft because it uses Buildcraft or Buildcraft-like machines to power everything in it. There is a difference. I do say thank you for the clarification though. I completely missed that. I just assumed everyone on here knew the difference between all the mods so I just sped through it.
  18. Replace isn't necessarily OP or Diamond would be OP over Iron. OP is having all those tools, and more, in a tight little package for nearly no resources. I'll admit, the 1 Emerald Required to make the Tinker Table might be a little hard to get if you can't find a Village but the rest of it is nothing. Mainly Iron, Copper, and Redstone. Most of your modules can be made after your first mining expedition. Hell, just shy of anything using an Ion Thruster, almost all can be made within a couple days. One tool to do everything is quite OP. One or two, maybe 3. Whatever. But the Power Tool has all Tools, Melee and Ranged Weapons, Crafting Table, and a whole cadre of other things that it can do in, one, tiny, handheld, package. To do that in any other mod requires at least 3 or 4 different items, or even 2 or more different mods. I'm not butthurt over ease and simplicity. I am butthurt over everyone saying that an item that is CLEARLY OP is apparently nowhere near in their opinions. I never said I didn't like Power Tools. I just think there's a metric fuckton more balancing needed. Constantly running into bumps in the road sounds like you don't ever jump. At all. Ever. You see a hill coming up. You jump. You see a crater in the ground. You jump. You see a massive ravine or river. You jump. Step assist becomes unnecessary unless you have a broken spacebar. If you read at all, I wasn't dissing parachutes or gliders. I said they get obsolete once you get a Jetpack or Jetboots. And lastly, I did give a list of things, just like now. But apparently people can't, or won't, read the print in front of their faces to discern meaning. I said, MPS is OP. WAY OP. So OP as to be outlandishly ridiculously OP by COMPARISON to Nano or Quantum Gear. To say it isn't is to say that, at least in your opinion, nothing is OP. I respond to that by saying, "Does it really matter then because it sounds to me like you play in creative anyway."
  19. I kinda condensed what was said in order to save some space, but am going to address my side as best as possible overall. The Galacticraft comparison wasn't for tools or anything, it was for the fact that Galacticraft had a lot of places, like Mars for example, in it's original conception which disappeared as things were being implemented and Vanilla got updated. 2 steps forward... TE is alright but not my cup of tea as far as the look and feel to them. Also slow being the operative term I'd use as well as bulky. After you get them set up, for any form of automation, you have to set up multiples of the same machines with cables/pipes running everywhere to get it all to function. IC could get the same result with a lot less space. If you haven't noticed, I like being able to miniaturize just as much as I like to see massive factories with stuff EVERYWHERE. I liked the farming as there wasn't much to begin with. What is in now? Vanilla and that's about it. I liked experimenting like with Tree and Bee Breeding in Forestry. Brewing, although archaic and nearly useless, was a fresh spin on something that no other mod dare tread into due to it's lack of "usefulness". What's wrong with wanting to have a pint every so often just for the fun of it? I don't know of Gregtech. I'll have to look into that. EE2 is game breaking but, only if you decided you wanted to revolve your entire industry around it. I used the IC Recycler more than I used the EE Condenser unless I needed Diamonds for something right then and there. I don't know what you've been smoking, but it takes Dozens if not Hundreds of Solar Panels to equal the power output of 1 Nuclear Reactor. Even though using renewable energy sources like Solar is apparently too "OP" for some people. Some machines were kind of useless, broken, and/or needed work. DUH! Also, Minecraft is Memory intensive enough without Multi-Block, Multi-Chunk apparatuses. Thanks for realizing how OP both QA and MPS each are in their own regards. And yes, to a certain degree, I'd be ok, not ecstatic, not enthralled, not hyper, or even happy about it, if I could make my Ale and drink it too. I'll admit that the long hiatus between updates isn't really a good thing. But what are we actually getting with the 1.4 - 1.5 comparisons on certain mods or even Vanilla? Not a lot. Yes there is something there, and yes, it's the version currently being worked on, but how much different is it as a whole? Just take EE3 for example: All through 1.4 and 1.5 we've seen no real change. And 1.6 is in development now with so many modders getting on that bandwagon as soon as possible with no real change being seen in EE3 STILL. So if you want to argue semantics, lets argue some semantics shall we? I think that covers all of it. If I missed something, I'm sorry. As I said before, I've been a bit rushed and a lot of my thoughts might be a bit disjointed. I'm trying to cover my bases but I'm falling short pretty quickly it seems.
  20. I was saying that I forgot to say we have backpacks for my earlier post. How much space do you really need when you have infinite storage at your fingertips? That's what I was trying to say but forgot as I've been busy between posts.
  21. I would ask what that was supposed to mean but I believe I already know the answer to that one. EE2 worked fine. It could have just been updated and balanced further but instead EE3 is a start from scratch, bastardized version of what EE2 used to be. I'm not hating the loss of the Energy Collectors and Antimatter Relays and Free Stuff Makers but I do miss the Energy Condensers because it made things a lot easier to store and change. I loved Swiftwolf's Rending Gale as flight was much better with that (in my opinion) than the alternatives. And magic as EE2 had it was phenomenal. EE3 looks and feels like someone is making their own version of a mod like EE and decided to give up development right at the beginning. How long has it been since EE3 went into development? And this is all there is to show for it, a Minium Stone. Need I say more? I understand people have lives, that mod development is time consuming, that Mojang doesn't make it any easier by grinding out updates on a sporadic basis, and that there are balancing issues with earlier versions of a mod which requires, nay, MANDATES fixing. But, how long does it take to put in that which was once there and make it functional with the new version. Everyone else's mods work perfectly fine RIGHT NOW and EE3 makes Galacticraft look finished. Sorry, got a little long and ranty there.
  22. And Backpacks. I keep forgetting about the Backpacks for the extra storage space.
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