Hi! Before I get all whiny about what isn't working, I just wanna say that this is one of the best compilation of mods I've seen made for Minecraft! I love love LOVE the weapon and tool customizations, the smelting stuff, the HUGE DUNGEONS, the added dimension, and all the mountains of content! All the people involved whether directly or indirectly in this mod pack should be happy they helped make this a possibility! The only thing I'd add is probably warhammers. But that's just me personally. Battlesigns are just as good in some cases though. X3
So that aside, on to the topic of the topic: blocks that don't react as expected when Treecapitated! Here's a list sorted by ID number. This took a while to compile. I know I could edit the config to suit myself easily enough (sort of), but I figured I'd toss this your folks' way as well!:
All trees tested with grown saplings except where noted otherwise.
* = Tested with manmade tree, so results may not be 100% accurate.
@ = Intentionally disabled for performance/convenience issues.
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[NATURA]
1227 - Bloodwood@
1234:3 - Fusewood Leaves
1235:1 - Fusewood
1238:0 - Redwood Leaves@
1238:2 - Hopseed Leaves*
1247:0 - Maple Leaves
1247:1 - Silverbell Leaves
1247:2 - Amaranth Leaves
1247:3 - Tiger Leaves
1248:0 - Maple Wood
1248:1 - Silverbell Wood
1248:2 - Amaranth Wood
1248:3 - Tiger Wood
1251:0 - Redwood Bark@
1251:1 - Redwood@
1251:2 - Redwood Root@
1255:2 - Bloodleaves@
1255:3 - Willow Leaves
1258 - Willow Wood
1259:3 - Hopseed Wood*
-
[TWILIGHT FOREST]
1356:1 - Darkwood Leaves@
1357:2 - Mangrove Leaves
1358:2 - Mangrove Wood
1359:1 - Leaves of Transformation
1359:2 - Miner's Leaves
1359:3 - Sorting Leaves
1360:1 - Transwood
1360:2 - Minewood
1360:3 - Sortingwood
1361:0 - Timewood Clock
1361:1 - Heart of Transformation
1361:2 - Minewood Core
1361:3 - Sortingwood Engine
1367:0 - Roots
1367:1 - Liveroots
Sorry I don't have the data names for these as well. I didn't REALLY feel like sloggin' through what is it... 40-some? 50-some mods, trying to figure out what goes where? ;D
It's also worth noting the mushroom blocks aren't compatible either:
[MINECRAFT]
99 (0-10; 14-15) - Huge Brown Mushroom
100 (0-10; 14-15) - Huge Red Mushroom
-
[NATURA]
1241:0 - Green Glowshroom (?)
1241:1 - Blue Glowshroom (?)
1241:2 - Purple Glowshroom (?)
Not anyone's fault as far as this modpack goes and it may just be a personal preference besides, but I think mushrooms should be able to be knocked down like trees too!
Anyway, hope this helps in a future version!
EDIT: So I did a little more digging around. Looks like I was wrong about some stuff! The ExtraBiomesXL Redwood trees and Leaves AND the Natura Darkwood and Ghostwood Leaves all work properly with Treecapitator. The Twilight Forest Darkwood leaves I believe were INTENTIONALLY disabled since they only spawn in Dark Forest biomes which are pretty much ONE GIANT BLOB OF TREES. I also marked the other trees and leaves that were left disabled on purpose for whatever reason. :3 Sadly, I still couldn't find a proper Hopwood Tree to test. The rest were tested in their natural habitats/biomes though!