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goreae

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Posts posted by goreae

  1. Thanks, even though i can't seem to find that setting on Rei's I'll keep looking. the version I get to use on that map is _04 and it did say there was an update to _05 If that option isn't in _04 let me know because i REALLY can't find it. Thanks either way for the help.

    It's been in rei's since forever. where it says "render type" click where is says surface until it says biome.

    on another note, plasmarf, is it okay to make a void age in the map?

  2. Can someone give me some hints on getting all the crystals in order to make the Thaumic crystalizer on this map? all i get is vaporous from the wisps (without using mystcraft books, building out to mainland, or cheating them in.)

    use rei minimap's biomes setting to find the biomes needed. (perhaps plasmarf could make some custom biomes for wisps here and there?)

    fire wisps - deserts

    water wisps - anything cold, oceans, rivers, etc.

    earthen - forest and taiga

    vaporous - plains

    pure - mushroom island and pretty much everywhere (pretty rare, though)

    taint - wisps in a tainted area have a chance to be tainted.

    also, you could get the creative notebook and write a void age with those biomes. I'm sure that would be okay as the only resources you acquire is one block of stone.

  3. Okay, I've discovered pam's mod is really pointless. yes, there's dozens of new crops, but the vast majority of it is to make ridiculous and complicated food items. some of which actually require you to mine some sort of ore like salt. I'm never really pressedfor food in minecraft, so all those crops would just be sitting around useless. at least in xycraft, the crops have alternative uses to food.

  4. one thing that interests me about minecraft is everyone has their own ign, and can make a world using that ign. everyone has a world, just for them, that is only accessible with the biggest case of dumb luck ever or by using their IGN. I want everyone to post what kind of world your IGN creates. be as descriptive as possible, and if possible, post pictures. I'll start as an example:

    the seed goreae spawns you on a small cluster of forested islands with a half ring of land around it. it's a pretty cool formation on a map. there are plenty of forests, jungles, and taiga biomes in it, with a couple of extreme hills. there are also a couple of plains biomes if you need flat land to build in. one of the plains is to the southwest, where there is also a village. behind the village is a jungle. the village has a library, but no forge.

    imgur album here. the first image is screwed up, but it's fine if you click the gear then view at full resolution.

  5. yeah, I've seen videos on terrafirmacraft, and it's too much of a full-game conversion for my tastes. I'd use it on its own, but not with anything else really. It would dominate over all of the other mods, making it so I forget there's any other mods installed until I see a beehive or a rubber tree. it's a good suggestion, and a great mod, but it's too much for the pack.

  6. Pam's mods are definitely super groovy. Pretty sure it's SMP too.

    But hey, half of these are already in both packs, and the others have already been suggested :D

    the thing is, I'm more interested in creating my own personal pack, but it somehow turned techy on me. the idea is to make it a farming pack, but it just so happens that tech mods have awesome farming mechanics. how ironic! XD

  7. Hello! I am looking for mods that add interesting farming mechanics, like you have to plant something and harvest it later, or just some sort of time-based balancing. without losing too many supplies. I already have a few mods in the list, all of which add cool farming things, but it turned into a tech pack somehow:

    • Twilight Forest: getting fireflies from growing trees is just awesome. pure awesome.
    • forestry: not only does it supply peat, bees, and automatic farms, but it gives you ways to use your crops in a productive manner, not just stockpiling for the apocalypse.
    • IC2: the entire crop system is just too amazing to exclude.
    • Redpower: eloraam deserves a medal for her flax. it also adds moss stone and cracked/moss bricks.
    • Thaumcraft?: TC2 had crystal farming, which is pretty cool, but I don't know if TC3 will have it.
    • Railcraft: coal coke is simply genius. I love it so much.
    • Mightypork's neo melaphyre, if it gets updated: allows a semi-balanced way of farming ores.
    • millenaire: maize, rice, mud bricks, just plenty of farming stuff from other cultures, most of which requires unlocking.
    • xycraft: I've seen the screens, and there are like 4 or 5 new crops, which will be used in the mod somewhere
    • Pam's Mod: adds too many plants n'stuff to the game.

    if you know of any mods that add cool farming stuff, please please please tell me! thank you!

  8. Ok i have 1 problem i removed few blocks to make the thaumcraft room but i need to add few blocks back to the floor what blocks was used to make the floor in the thaumcraft room as i dont see them on nei ? Thanks.

    that's actually coloured construction foam. great for colouring a room without using flammable, fragile wool.

    GN: you said dont instead of don't.

  9. okay, there were a few things wrong with the map.

    1. you advertised "

    The map can be played by any number of players in both single and server multiplayer."

    yet there is an erea that can only be beaten with two or more people, and once you get in, you cannot get out.

    2. you should have booby trapped the houses in the village.

    3. the house EXPLODED. I was running across the pressure plates, and suddenly the screen froze and I died. when I respawned, there was the tattered remains of a house on top of a crater.

    oh, and I found 20 blocks before the big boom

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