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Hevy911

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About Hevy911

  • Birthday 09/11/1998

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  1. I'm actually a bit confused why some of the newer mods have been added, I do enjoy them and all, but only when they go with the mod-pack per say. Voltz is a: PVP, Raid, Grief, mod-pack. Meaning that usually a player would not have the time to go to some of the other mods but deal with the defense and automation and attack mods to protect themselves and their base, and also advance there arsenal of weapons and resources. I do not think that for this mod-pack the additions of Forestry in Minecraft is a smart choice. I would also like to point out not to be insensitive, but with most of the mods I see in this pack all I see is a long term survival modpack like you would see in in the other Technic mod packs or in most all the FTB packs. Adding too many tech mods to a already technology equipped pack will only bring more problems and questions from the user base. Having Resonant Induction is fine that is the "main" Tech mod on the pack, but then adding Thermal Expansion and Buildcraft, also Extra utilities is in my mind for this pack is too much, perhaps keeping Extra Utilities is fine but the other to it adds too much. Easily in my mind I can see 5 mods not needed only adding to the clutter of what the pack is now. Voltz is not this type of mod pack it is now, I would recommend a change, but the final decision is of course the mod pack developers.
  2. You might be new to testing the beta of Voltz, Mekanism will not be add to voltz under some circumstances, so continual request of the mod will be shot down.
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