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reignofpain

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Everything posted by reignofpain

  1. You have to wait for all the mods to be updated for SMP, but it is going to be easier now to make mods for SMP because i know the fella's from forge, which makes it alot easier.
  2. Doesnt say that it isnt, just general talk, could include whatever it needs, lol someones mad
  3. Dont know why your butt hurt, its in the GENERAL minecraft discussion anyways. So dont rage at me for no reason
  4. Hey guys, just wondering if i could get a helping hand. Whenever I play my modded ssp modpack, I keep getting random broken textures. They randomly appear then reappear, I have a screenshots of this bug, This is the list of Mods that I have installed. I know that is a large list of mods, but I have no clue why it is making weird textures, it is really bothering me. If anyone knows the solution, or knows of any other good mods, let me know!
  5. I fixed the above post, so disregard that, but i have some new issues, additionalbuildcraftobjects, logistic pipes, sneaky pipes are all invisible in nei and when i hold them in game, any help for that, im in real need of it!!!
  6. Hey guys, i'm having a few problems with a few mods, i have around 40 installed, i know YIKES!!! They are mostly from direwolf20's modlist with a few additions. I have extra bees, plugins for forestry, and Better Farming. I am getting some block id issues from better farming though. The spam failure txt is: 40 mods loaded Optifine OptiFine_1.2.5_HD_S_AA_A7 Minecraft Forge 3.3.8.152 FML v2.2.78.153 Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 mod_CodeChickenCore : Initialized (minecraft.jar) mod_MinecraftForge : Initialized (minecraft.jar) mod_NotEnoughItems : Initialized (minecraft.jar) mod_IC2 : Initialized (industrialcraft-2-client_1.95b.jar) mod_AdvancedMachines : Initialized (AdvancedMachinesClient v1.5.zip) mod_BetterFarming : Pre-initialized (Better Farming 2.4.0 Forge.zip) mod_AdditionalBuildcraftObjects : Pre-initialized ([email protected]) mod_BuildCraftCore : Pre-initialized (buildcraft-client-A-core-3.1.5.zip) mod_BuildCraftBuilders : Pre-initialized (buildcraft-client-B-builders-3.1.5.zip) mod_BuildCraftEnergy : Pre-initialized (buildcraft-client-B-energy-3.1.5.zip) mod_BuildCraftFactory : Pre-initialized (buildcraft-client-B-factory-3.1.5.zip) mod_BuildCraftTransport : Pre-initialized (buildcraft-client-B-transport-3.1.5.zip) mod_BuildCraftSilicon : Pre-initialized (buildcraft-client-C-silicon-3.1.5.zip) mod_AdditionalPipes : Pre-initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip) mod_DoggyTalents : Pre-initialized (DoggyTalents223.zip) mod_EE : Pre-initialized (EE2ClientV1.4.6.6.jar) mod_EnderStorage : Pre-initialized (EnderStorage-Client 1.1.3.zip) mod_ExtraBees : Pre-initialized (extrabees-1.1.4.jar) mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip) mod_Forestry : Pre-initialized (forestry-client-A-1.4.8.3.jar) mod_IC2NuclearControl : Pre-initialized (IC2NuclearControl_client_v1.1.9b.zip) mod_InvTweaks : Pre-initialized (InvTweaks-1.41b-1.2.4.zip) mod_PigbearLaser : Pre-initialized (Laser Mod 1.5.zip) mod_LogisticsPipes : Pre-initialized (LogisticsPipes-BC3-0.2.5B.zip) mod_CompactSolars : Pre-initialized (mod_compactsolars-client-2.3.2.10.zip) mod_IronChest : Pre-initialized (mod_ironchests-client-3.6.1.34.zip) mod_Railcraft : Pre-initialized (Railcraft_Client_5.3.3.zip) mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip) mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip) mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip) mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip) mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip) mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip) mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip) Steve's Carts : Pre-initialized (Steves Carts 1.4.4.zip) mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip) mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip) mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip) mod_PluginsforForestry : Pre-initialized (PluginsforForestry1.1c_Client.jar) mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 7bb47d96 -------- Generated 7/6/12 4:46 PM Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_02, Oracle Corporation VM: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.8.3 OpenGL: GeForce GTX 460/PCIe/SSE2 version 4.2.0, NVIDIA Corporation java.lang.IllegalArgumentException: Slot 186 is already occupied by thaumcraft.BlockApparatusStone@2f93fe82 when adding BlockCustomLeave@1d2a2135 at pb.<init>(Block.java:251) at pb.<init>(Block.java:284) at kg.<init>(SourceFile:10) at uf.<init>(BlockLeaves.java:19) at BlockCustomLeave.<init>(BlockCustomLeave.java:14) at mod_BetterFarming.load(mod_BetterFarming.java:161) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351) at cpw.mods.fml.common.Loader.modInit(Loader.java:263) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203) at net.minecraft.client.Minecraft.a(Minecraft.java:426) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT a66dba66 ---------- If anyone can help me out, that would be great, if i posted in the wrong thing, im sorry fixed :)
  7. I had around 100 powering a wooden pipe into a golden pipe then into a power teleport into a quarry *phew* and nothing was working, no energy was being made, so idk what im doing wrong then
  8. How did you lay out the redstone engines? I tried to do a similar thing and they dont generate any power, do you have an engine powering an engine, or is it just one on a pipe? Help me dude!
  9. Hey all, i need some help to find a plugin for tekkit that is similar to choptree. I tried a few and they all just crashed my server. I tried choptree, outdated, timber, and quicktree. Please let me know if you guys find any, thanks!
  10. IGN: reignofpain Reason for wanting to become a member: Because this looks like a fun server, and I need some more time to play Tekkit without the worry of being killed/griefed. Why should we accept you: I am a good builder, and i would enjoy to play here more often.
  11. wouldnt nocheat mess up with some of the mods, IE buildcraft quarries, pumps, and flying of ee and destruction catalyst? That happened to me so no nocheat for me
  12. I mean all the 3 different downloads, do i need all of them in my plugin folder?
  13. So is it a mandatory task to have essentials extra and group manager installed, and would i need all of the jars from each one in my plugin folder, need some help, im not the best with plugins haha :/
  14. I dont think this is working for me, i try doing, for example, /i tinore or /i generator... And it is not working for me. I did all the steps that you had, can you help me?
  15. just google it if your that desperate, it isn't even that tough
  16. Hey guys, i just got a quick question about some tekkit plugins for the server i will be making. 1. If I were to use the Jobs plugin, if i put COPPER_ORE......etc... would that work?? 2. Is there an easy way to find the 1.1 version of the plugin, or could i just use the current build of it? 3. Do certain plugins interfere with any mods? Thanks for your help!
  17. I am getting the error java.lang.Unsatisfiedlinkerror. Can't load IA 32-BIT .dll on a AMD 64-bit platform. I need some help here
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