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Made_You_Look

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Posts posted by Made_You_Look

  1. IGN: Made_You_Look

    Age: 19

    What do you want to do on the server? ...uhh...build, mine, automate, make prettyness? I have no idea until I get there. I'm new to Tekkit, but I've played oodles of Technic.

    Pictures of previous builds: This is kind of a WIP build, about half way down the page: http://forums.technicpack.net/threads/simulate-an-empty-hand-for-rp2-deployers.27692/#post-229172

  2. But the whole concept of transforming a building into data in a vault/crystal reeks of EE-mod, something tels me this should be done with EMC somehow.

    I don't get that, tbh. In my head, the structure is stored in a vacuum or a void of some sort, or stasis, within the vault. It feels more tech than magic to me. But again, it's up to the modder.

    (I'll just abbreviate that as UTM since I'll probably be saying that alot)

  3. Sounds sweet. Using a modified builder and taking advantage of already in-place BC systems and infrastructure is a good idea. I'm not particularly partial to the EMC idea though, as myself and many others have remove EE from Technic/Tekkit, or simply don't use it, but I suppose not really my call since I'm pretty much throwing this over to the first willing modder, haha.

  4. The Tardis part is storing a large area in a much smaller area. Like how the Tardis is bigger on the inside. You need to watch more Doc.

    And frames make things incredibly complicated, and time consuming, while the builder needs you to supply additional materials, and also takes time.

    And I get you're giving feedback, it just feels you're being unnecessarily aggressive about it. You're killing my buzz man!

  5. You are suppose to cement those holes up everytime, that is how a brainfart becomes a design-document.

    That is, IF you actually like this idea enough to have a flying chance to become real.

    Why are you so serious about this? I just felt it might be an interesting idea for someone with the skills to implement it. If no-one wants it, oh well?

    Lighten-up, broheim.

  6. So, I dig down to bedrock, place this block in a nice hole in the wall, and activate it.

    Howmuch of the map do I make disappear?

    Don't know, that's up to the modder who wants to take this up!

    Question dodge succesful. *hi-fives self*

  7. Sorry to semi-necro, but you could do much more interesting things with quarry upgrades then just making it faster/cheaper. You could make it mobile. You could make it rotate 90 degrees and start again when it hits bedrock, thereby covering a larger area. It could mine up the BLOCK, rather than just the item from it, so you can place and re-break diamonds/coal/redstone with a fortune pick for more goodies, or maybe just give the quarry a fortune-like upgrade?

    Use your imagination! :D

  8. Just throwing an idea out there, maybe someone who knows something about coding might find it interesting. Ahem.

    Anyway, so imagine you have this block called the Quantum Vault, or whatever any potential modder wants to call it, which has a very expensive crafting recipe (as does everything worth crafting). You place this down at the corner of a structure you want to move, then activate it. With redstone, some kind of interface, or maybe EU if you make it an IC2 addon.

    ZOOP! Now there is a (x) by (y) by (z) hole where your structure was. Oh no!

    But wait! You go to a new location, place down the block at the corner of this location, and activate it again.

    POW! Structure from before is now in front of you. The (x) by (y) by (z) area was saved by the block, removed by the block, then replaced by the block at a new location!

    Not a bad idea, if I do say say myself. WorldEdit-ish, but not cheat-ish, as the structure is un-saved when you load it from the block. But wait, this apparently endless paragraph is not yet finished, for I have more ideas! :D

    Quantum Vault MkII! Maybe with an interface you can increase/choose the size of the area, OR, similar to WirelessRedstone, you can set a frequency for the area and store/load unlimited numbers of areas in one block, enabling you to move MASSIVE structures in one go! SCIENCE!

    It might be tricky to work around chests and other storage devices, and that which they store, or other things like redstone doodads, but I'm not a modder so I wouldn't know. I'm also not sure of the (xyz) dimension, but 16x16 sounds like an obvious choice.

    Love to hear feedback, or a challenge accepted. :)

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