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Uristqwerty

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About Uristqwerty

  • Birthday 01/01/1900

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  1. Some people may argue legal things, since all mods require Minecraft to run, right? Well, earlier today, I got CraftGuide to run without Minecraft (for unrelated reasons that have a lot to do with "startup time" and "no recompiling"), without even altering any of its code. It involved removing MCP/Forge's Minecraft project (no more Minecraft code), creating an empty class for each import that Eclipse complained about, creating a dummy method for each method eclipse complained about, and then filling in texture loading and font drawing with my own code so that there could at least be visible stuff on the screen. As for licenses, when I started out I assumed things would probably be running on something along the lines of Wheaton's Law ("don't be a dick") (not by that name, though, just the general concept), until I was preparing to post the threat on the MC forums. Then I encountered a sticky *encouraging* the use of a (very extreme) license! I do wonder how many people had similar experiences... (Note: as a result of that post, I did include my own, but it was basically "If you PM me about including CraftGuide in a modpack, then I'll say yes. Otherwise, no.", and has changed a few times, each time getting further permissive (now it's something along the lines of "yes you can use it, though I wouldn't mind if you told me that you were" (nested parentheses)))()/*call function pointer*/ //C joke? Maybe. Probably not all that funny, though.
  2. People have Java enabled in their browsers? Considering that this is not the first time there was a known exploit, I'd have expected people to be at least a little bit more careful about that sort of thing...
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