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Exit151

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Everything posted by Exit151

  1. Thanks for all the replies - They were very helpful. Sorry for signing the post - This is the first place I've ever seen where that isn't allowed, lol - Usually it's no banners/sig images, etc.. Apologies for that. I'm not much into coding, but can appreciate your offer to check out the code, and can somewhat assume possibly others have dug into that and would have potentially called ya out if there was fishy code. If I was looking for a particular mod, in my sons case, he wants the Crafting Dead Mod, how would I find it? All searches seem to point here specifically, which is why we thought/assumed that tecnic was required. I haven't seen a link in any of the relevent searches that points to a project/mod area that links to anything other than the exe for tecnic's launcher. Thanks again for your patience.. Being the dad of a minecrafter is rough business, let me tell ya
  2. So look.. My first post, and I am pretty sure this is the forum category it belongs in. I have seen some cool projects that use the tecnic platform. I was going to come complain about why yet a third branch of modding minecraft was created, it's already confusing, actually, annoying with FML vs. bukkit, and now to throw in a third makes it that much more insane, but really, that's a topic for the official minecraft forums as opposed to any one particular "branch" (for lack of a better word). FOr the record though, and this goes to ALL branches, not just yours, but one unified platform would be so much more efficient than each group having their own, and mods which won't work on b or c, but only a... Again, though, I admit this is a topic for elsewhere and will keep it at that. My gripe, to me, is huge, though with HOW tecnic operates. I would like to know, in full, WHY it is that the tecnic launcher requires my minecraft/Mojang LOGIN information just to even bring up the interface to see what tecnic mods are available. This seems to me a HUGE breach of potential security. In the days of hacking and ID theft running wild, it seems irresponsible to force people to give information that has NOTHING to do with your organization freely away. My son wants to play a crafting dead mod on our PC. It's already bad enough that most mods drag you to malware ridden websites and often try and "trick" you into clicking on the wrong thing, but now there a place (yours) that actually expects us to willingly give away our login info? If you were owned by Mojang, I'd say, okay. But, your not. You have no affiliation with Mojang whatsoever, in fact, other than you somehow organize multiple mods for the game Mojang created, and expect us to hand over our account login. I request a method to access the mods WITHOUT compromising my sons, and ANYONE else who wants to run your mods. In addition, I'd be interested to see why it is exactly that you require this info, where NO other mod group/system requires it. It's one thing to have a minecraft launcher, and for those who trust you, that's fine, but there SHOULD be a way for people to download the mods without using said launcher. And before you say, "well magic launcher (not required for other mod systems, but can be handy) requires it, I'll tell you we don't use it, for the exact same reason. The difference being that I can run FML (or bukkit) without the use of any launcher. I cannot with yours. Pleae look into this and consider an alternative. Thanks, exit151
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