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AcesOyster

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Posts posted by AcesOyster

  1. It is indeed the weather mod. Config file can be found in a separate folder within the config folder. However, I am fairly sure there is nothing within it for water volume, only wind. That being said, maybe the config for wind affects all of its sounds?

  2. I get the impression the tech mods in this pack are selected to try and cover all bases, without having too many alternatives. It does this very well, so if a storage mod were to be added, it would, in my opinion, need to be solely for storage. I would therefore kinda prefer iron chests if anything.

     

    The portable storage thing is already covered, so i would say Better Storage would be unnecessary.

     

    But yeah, storage is hard.

  3. What part of your PC is maxing out? If you open task manager while the game is running, and go to performance, does it show CPU usage to be at 100% on any threads? If so you've simply not got a fast enough CPU (integrated graphics?). This is what stops me ever playing on my laptop.

  4. Hey guys,

    I need to get a mob farm's efficiency up, which, in traditional minecraft fashion, means I need to light up local caves. Does anyone have any fantastic ideas for a quick way to light up caves? Like the glowworm queen thing from Twilight Forest.

  5. magmatic is definitely not the way to go for this very reason. I highly suggest going down the sewage/sugar route with reactant dynamos. Cheap to set up, entirely renewable, and nearly no energy dost to produce the fuel. A possible expansion on this design is creating a blaze farm to replace the sugar with blaze powder, which is possible using MFR's autospawner.

    If magmatic really is your thing, I believe that it is cheaper to use an MFR lava fabricator than a crucible on cobble. I may be wrong, but I think MFR (at least as far as wiki sources go) takes 100000RF per bucket, whereas melting down cobble is 240000. Does anyone have in game values for this?

  6. Does anyone know how to remove small amounts of fluid from TE machines and dynamos? Specifically, I have a reactant dynamo that has 2mB of mob essence that, tbh, I am not even sure how it got in the system. I definitely do not have the facility to produce any more in an attempt to fill the dynamo. 

     

    I'm not up to date with TE 3.0 mechanics :/

  7. Yeah, but the modpack's about fun, not game progression. I don't think anyone would deny that when modpacks start going into gregtech territories they just become grindy as hell. This way youtubers don't have to spend hours upon hours just searching for ores (or minding their quarries) in order to put out a sparse episode.

    But yeah, maybe it would be nice to get the ore height limits back into the game. The only reason I ever travel below y:30 is to get lava.

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