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Shuskei

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About Shuskei

  • Birthday 07/20/1992

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  • Gender
    Male
  • Location
    Phoeniz, AZ
  • Minecraft In-Game Name
    Shuskei

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  1. Huh, I must be incredibly lucky. Almost every time I unplug/plug in the connected conduit it fixes it.
  2. Guys, he needed to find what version his server was set to. The launcher would have no idea what version that was; since his launcher was set to recommended, it only shows the recommend one and not the one they were using.
  3. As for an easier fix than relogging, you can break the power supply connected to the harvester and reconnect it to "jump start" the machine. I have to do this all the time, especially if I use a Waypoint to travel around.
  4. You are correct. The Flan's mod download page lists 4.1.1 as the latest for 1.6.4, which is what AoBT is on. EDIT: On second thought... AoBT is on "4.1.3", but the latest Flans mod offers is 4.1.1....
  5. This Tinkers' Construct wiki has a nice set up guide for the smeltery as well, if you need additional help. EDIT: Since the 3x3 is inside, then the walls would measure 5x5, not 4x4. Everything else is correct.
  6. I can one shot a Wither with an upgraded Cleaver, max-Diamond'ed Exo suit, and a strength II Potion, but I cannot do more than 15 hearts to Ents, Demons, or Baba Yaga. All of which are Witchery mobs. I searched through the config files for both TiCo and Witchery, but neither show a damage cap option to edit (that I can find). Does anyone have an idea of what is happening? TL;DR: Witchery mobs cannot receive more than 15 hearts of damage. What gives?
  7. I understand life gets in the way, but how can one pack get updated 3 times compared to one time for another pack, especially when AotBT has a beta version? I would prefer to play stable, so I do not want to switch to the beta version.
  8. Why is it taking so long for Technic to update this pack? I feel like the Tekkit modpack gets updated at least once a week, but AotBT hasn't been updated for an entire month... Anyone know why that is?
  9. I had a carpenter's door, where I changed the texture with the hammer, as well as adding the oak wood texture, and I was able to fly my ship. When I opened the door, and then tried to fly, that is when it crashed. I had no other carpenter's blocks, however. I did have a magmatic dynamo (paired with a magma crucible) powering a pulverizer. The conduits that I used connecting the two machines did disappear when "boarding" my ship.
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