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auriga60

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Everything posted by auriga60

  1. So I finally got my final product up and running, it is like the other loop only crazy expensive/large, and made entirely of atomic electromagnets (cheated) 1x1 84x84 produces maybe 2 dark matter every 5 min. Atomic Energy is no more, it has been absorbed into Resonant Induction by Calclavia mod, which i don't know if Tekkit will pick up, it would be a very nice addition to Tekkit, a bunch of different answers to energy needs in that mod. Unfortunately the version of atomic energy we have is bugged. The Particle Accelerators work to their specs from what i gather, but the Quantum Assembler uses too much Dark Matter making it almost not worth the effort (uses entire Dark Matter rods 5 per replication, instead of 1/10 of 5 rods per replication, by definition), and it still will not recognize some valuable ores bringing down the value of the QA even more (ex: shiny metal). The QA also will not accept the injection of DM into the block from any pipes, or other apparatus in my experience which means no automation, and you have to use the GUI of the block to insert DM, if you find out different please let me know. I do play in survival mode, but when I test I use creative mode for this precise reason. If I would have gone through the effort to make this in survival mode, then found this out, I'm pretty sure I would not be able to type this response due to the fact my keyboard would be firmly implanted through my LED screen. Live Long, and Prosper
  2. Yes, I concur. I would also like to bed down resonant induction with tekkit PLEASE! http://calclavia.com/resonant-induction/ calclavia has lots of energy solutions which is what we need. And energy ages! "Experience the magnificence of giant machines."
  3. Megaman1051 I know it has been some time since your post, but you have not updated your post with a success, so I have assumed you have not had one yet. I have been successful in creating Atomic Science Dark matter. Mine is a Minecraft 1.6.4 server, and is running the current recommended Tekkit 1.2.9e under the Technic launcher Atomic Science Ver. 1.2.0.63. My Dark matter rig is extremely rough draft. At my first success, and at current it is a particle accelerator pattern 83 blocks X 23 blocks that accelerates the particle to just over 60% in one lap, and the particle destabilizes just after two laps, I guesstimate because the 23 block side is not long enough to support those speeds. I have inserted two particle accelerators into a corner, one going one direction the other the other, and turn on one particle accelerator till its particle reaches >50% speed (Dash16 correctly states rules governing the topic in fore mentioned post with one exception, only one particle has to attain speeds >50% through no fault of his own, he only quoted the official website), then I switch on the opposite directed particle accelerator, and then they collide with only one particle having attained speeds >50%. The other particle speed is not of consequence. However If you do have two particles at speeds >50% instead of just one particle at time of impact, I would imagine it would take your chances from 5% to 10% success at attaining Dark Matter upon successful impact. I had 5% chance with my rig giving me at most 20 attempts before successfully attaining Dark Matter from collision, I scored in 4 attempts, and the Dark Matter does end up in the particle accelerator block in the antimatter slot, and not as a pick up on the ground in my case. Both particle accelerators share just 50 RF from the hardened energy cell between them. I hope this helps, here are some pics. I will try to make a youtube video on the subject, as I have found no other media anywhere into the topic as of yet. P.S. The only difference b/w atomic electromagnet, electromagnet, and electromagnet glass besides the obvious cost, and transparency is that atomic electromagnets do not break after explosions made at random particle collisions. This might cause you to spend the extra cost so your rig doesn't blow. I have used every electromagnet block and they all seem to be interchangeable in every aspect of my rig except that fact.
  4. More details please? Help us help you! The info you provided is very ambiguous. If I where to go on just that I would say reinstall or at least delete your tekkitmain folder. C:usersyour windows accountAppdataroaming.technicmodpacks. and restart the launcher. What screen does it get to before it crashes, any error messages, lock up or crash to desktop, have you moded the mod, have you ever had it working, or is it just since the update, are you trying to join your own local server? Does your machine meet the right specs? You might need a new rig bro! Are you wearing your specs? What kind of sounds does it make? Have you tried turning the power on?
  5. 1.2.8 e put Modular Power Suit back in the crapper. The MPS mod has never been solid, but ever since the MC 1.6.2 tekkit conversion, even more so. The wrench is not working appropriately on Thermo Ex RF cells among other things, hotkeys not sticking, etc... Tekkit 1.2.8 c had it working. I don't understand did we take a few steps back for ender storage? I would much prefer to have a Safe reliable Power Suit than ender storage. If that's the case why the preferential treatment for Ender Storage its holding up our future, carry yo stuff around in a Big Backpack that come in an assortment of colors like a big boy?
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