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anubizra

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  1. I have fallen back to o11y_75 method as well for now. I do want to get Kalbintions method working for me in my world as well for things that are difficult to keep in stock. I'm not sure why I'm having the update issue and looking into ways to update the comparator as suggested. If I find a solution I will be sure to post it. Thanks for all your help.
  2. Yes, I did try using a chest instead of a hopper, same result. I also switched out the Cyclic Assembler for a MFR LiquiCrafter to no avail (again, same result). I've been playing around a bit more and here is what I have observed. I switched out the Cyclic Assembler for a normal old chest, just to see if it had something to do with the mods (I know, I'm grasping here). - the chest seemed to have the same issue. I drop items into the chest, they go into the hopper, when I get to 23 items the comparator pumps out a signal of 2 and trips the system. - If I remove an item from the hopper using the routed request pipe, the count decreases to 22 and the comparator still is only sending a signal of 2. I can actually request all the items, emptying the hopper out and I the comparator is still sending a signal of 2. - If I look in the hopper manually, I see no items in it and when I stop looking nothing changes - However, if I look in the chest and then close it, the comparators signal is updated to the correct value and the system starts up again. I'm going to continue tinkering on it tonight, if I learn anything new or find a solution I'll update the thread. If this gives you any insights, please let me know. Thanks.
  3. Excellent walk-through of your solution @Kalbintion. When I looked at your last images, the one showing the front looks like you have attached routed interface pipes to the hoppers. I figured that means you connected the hoppers (or whatever storage container you have there) back to the central item system via the project red transportation pipes. I have implemented this method in my world but I have come across one issue. The comparator does not seem to update the redstone signal when an item is removed from the hopper by the routed interface pipe. If I remove an item by hand from the hopper, bringing the count down from 23 to 22, everything updates correctly and the system starts up and stops once it has 23 back in the hopper. If on the other hand I request one from the routed request pipe, the count in the hopper goes down to 22 (when I look in by hand in the hopper and via the routed request pipe) but the signal does not change and the system never starts up again. I did notice that if I remove the cyclic assembler that is on top of the hopper, everything is updated correctly via both methods. Of course this is not a solution since the whole point is to use this machine to do the crafting. Is this how your have implemented the output? Have you run into this issue? If so, have you found a solution? I'm still working on it myself, but so far no luck. Any insight you might have would be greatly appreciated.
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