thomasfn

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About thomasfn

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  • Birthday 01/01/1900

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  1. You failed to install the patch correctly, by the looks of it. You need to merge my patch with the existing EE files, not override the zip file completely. Revert to a backup and try again, following the instructions letter for letter.
  2. Version 1 - 4 are for very old versions of Tekkit. I've just removed them from the OP to prevent confusion. The version numbers now correspond to the Tekkit version they target. For instance, 311a targets Tekkit 3.1.1. The letter ("a" in this case) indicates the version of the patch. The latest version of the patch is 311a. I did order the download list such that the top one is always the newest. On this note, has anyone tested the patch to see if it works with 3.1.2 or 3.1.3?
  3. Not too sure about the other issues as I've never really run a big server myself but to fix some of the EE tools bypassing worldguard you can use this. You'll want to disable any of the EE tools not listed as patched in that thread.
  4. Thing is, the player can look up into the air and place water all in the sky - no blocks are even being right clicked against.
  5. Pretty sure I did patch the lens, and as for the amulets, they create blocks (which is hard/impossible to patch because the BlockPlaceEvent expects the player to be holding a stack of items and to have right clicked against a block face). Not sure about the tools discharging when you leave a protected area, never seen that behaviour before. Might be a funky plugin.
  6. Just so you know, the compile/decompile process does not preserve the "style" - what you see is completely reproduced from Java's virtual machine code. I decompiled the code, added the fix, and recompiled - nothing else was changed. Also, I believe furnaces and RS ore use metadata and not seperate block IDs (though I could be wrong).
  7. You could also try using a sponge. Not sure how much range it has though.
  8. Thanks, updated the OP. You're welcome, glad the patch is helping you!
  9. Yes, try a different plugin, this is the first I've heard of that kind of behaviour. Also I'm sure you probably did, but check your server console/log.txt for any errors (or is that what you mean by problems with your sqldb?)
  10. If he releases those fixes publicly, with his permission I could include that in this patch. Also, as a general rule, if EE doesn't get updated, the patch should still work fine.
  11. @lambor009: Yes, you can send a PM via "Start Conversation".

  12. This requires Java 1.7 I believe. Honestly I don't really understand java versions but if you don't have 1.7 it errors at you so yea. Also Hellocreeper, are you using the latest version of the patch (311a) and on a Tekkit 3.1.1 server?
  13. I figured out a dupe glitch with the alchemical chest... id rather not post it publicly, but is there a way to send you a message? So you can fix it

  14. Identified and fixed the red morning star problem, and updated the patch to link against Tekkit 3.1.1. Try this patch: http://www.sendspace.com/file/ffgdky
  15. That's weird, the morning star uses the exact same code as every other tool to fire block break events off. Does it happen with any other tool, or just the morning star?