Jump to content

o11y_75

Members
  • Posts

    8
  • Joined

  • Last visited

o11y_75's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. I use a system that doesn't require any redstone signals for my autocrafting. The only downside to this is there is exactly 1 stack of each item crafted. As mentioned, this can become expensive, but for things like chests, sticks, and planks for example it is really not an issue. I have a row of assemblers next to each other (with no space between them) I then place 2 interface pipes next to my assemblers connected to the main system and linked together with regular transport pipes. The input is on the top, and the output is on the back. The input pipe has the stock control chip (set to fill when items missing) and the output pipe has nothing more than a broadcast chip. When I query my system at the request pipe, the stacks of crafted items (still sitting in the assemblers) will show up and are able to be extracted. I find this to be extremely simple, cheap and compact and for the more basic items I have a ready supply waiting for use. I also have incorporated some redstone furnaces into the system using a similar method to keep a supply of glass and smooth stone ready for use. What I was thinking of doing while writing this post is having a chest in my crafting room that connects to the main system and has a stock keeper chip to keep the items required to make machine frames, chips and other common items.
  2. Also on the subject of DSU's you can easily have a chest with a lower priority on the network that stores say 4 stacks of the item you want to keep available. Just fill it with a stock control chip and it will be there when you need it..... Great for redstone or glowstone etc....
  3. I do use DSU's for the stuff I want to accumulate large quantities like cobblestones, wood blocks, blaze rods etc but I was building up a huge amount of brains, lungs, muscles, sugar etc from my witchs (which also yield glowstone and redstone which I do want to keep) so I came up with a neat solution. I have a chest with a responder chip set to high priority filtering the stuff I want to dispose of but no broadcaster chip, then I have 2 more outputs on that chest, 1 that goes to another chest on the main network (with no responder chip on the network side, and a stock control chip on my trash chest side telling that chest what I want to keep) Then the last output on the trash chest has a partially upgraded extractor chip (stack size, not timing) and this goes into a nullifier. This way I have the quantities that I decide of certain items, and the rest gets trashed. The stuff stays in the trash chest long enough that the stock control chip has time to grab what it needs but not long enough that it overflows the chest. I did some experimenting with the responder and stock control chips, and you can use more than 1 of each (in the appropriate spots of course) so you could in theory store 127 (max number of items that a stock control chip can handle in each matrix slot) of 27 different items in 1 chest with the rest of those items getting trashed. I can post a simple schematic if anyone is interested. It took me a while to come up with this solution, but so far it is working really well. Thanks heaps for the nullifier advice StratusNightstar
  4. Oops I double posted my reply. My bad. Just googled the nullifier and that is EXACLY what I need. Thanks for the quick reply. I'm going to add 1 into my system tomorrow to control the unwanted items. I built my storage system then added the mobspawner and extended the storage to approximately 90 double chests. All done in survival too. Took ages to get all the illuminars for the chips, so I've designed an auto tree farm for coloured saplings.
  5. I'll check out the nullifier in the morning, that sounds like fun. There is an overflow chip in projectred but it still links to an interface pipe with an inventory block connected. I was going to hover a tesseract over a lava pool but the items don't just fall out without somewhere to go.
  6. I'll check out the nullifier in the morning, that sounds like fun. There is an overflow chip in projectred but it still links to an interface pipe with an inventory block connected. I was going to hover a tesseract over a lava pool but the items don't just fall out without somewhere to go.
  7. I was looking for an easy way to destroy excess items.I have a projectred transport pipe system with a few deep storage units for cobblestone etc but I am finding with my newly built mob spawner I'm getting loads of necromancy bits, brains, muscles etc. What is a good non-vanilla way to destroy them
  8. One thing to be aware of is the actual direction the harvester is pointing. Make sure the small hole is facing away from the area you are trying to harvest. You can change it with the crescent hammer.
×
×
  • Create New...