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dddash

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Everything posted by dddash

  1. Yeah, I was just stating that the default map adds dimensions, which for some people is the ideal thing.
  2. When I closed the game it did nothing :/ I think the config file got corrupted or something, cause something similar happened to me with mapwriter in 1.5.2 EDIT: And the lands being black even after exploration is because they added dimensions to the map, so you can only see things that are around your eye level.
  3. Ok, so here is my list of bugs: When MapWriter is put into a texture size of 4096, the map turns completely white and stays that way, no matter what texture size you change to after that. (MapWriter) All spawners state they are from minecraft, even the ones that are not. (NEI if not WAILA) The scarecrow spawner (ID:52:3) is named "extrabiomes.scarecrow" (ExtraBiomesXL) The Horse spawner (ID:52:100) is named "EntityHorse" (ExtraBiomesXL) The Locked Chest (ID:95) is missing a texture in NEI, the player inventory, and when placed;they seem to give of a glow too, similiar to glowstone. (Minecraft) The icon on the windows 8 bar shows a crafting table, and the title of the window states "Minecraft 1.6.4" (FML) Cocoa (ID:127) Only faces east when placed. (Minecraft) In NEI/Inventory all Mana Regeneration potions state they are from "Minecraft" (NEI if not WAILA) In NEI/Inventory all spawn eggs state they are from "Minecraft" (This includes Chocobo Eggs) (NEI if not WAILA) All Spectral Mobs names are "entity.mod_harkenscythe.[Mob Name].name" (HarkenScythe Mod) The monolith spawn egg is named "entity.dimdoors.Monolith.name" (Dimensional Doors Mod) Items #751,#775,#793 and #798 are named "tile.arsmagica2:[item Name].name" and #751 has no texture (Ars Magica 2 Mod) ExtraBiomesXL still contains the old fir logs, in which some of them are named by tile. (ExtraBiomesXL Mod) Item #996 is named "tile.quicksand.name" but is supposed to be named "Quicksand". It is also states it is from "Minecraft" (ExtraBiomesXL Mod) Rift (ID:1113) and Transient Door (ID:1115) Do not have textures in the inventory or in hand (Dimensional Doors Mod) All Natura doors are named as above "entity.door.[material].name" (Natura) Even though glowshroom blocks cannot be obtained in survival, their names in NEI are "tile.Glowshroom.name" and they do not give the Nausea effect. (Natura) Item #1323:6 is named incorrectly, (block.slime.soil.dirt.name) (Tinkers Construct) Natura has a block with the ID of 1123 with the name of "tile.null.name" (Natura) Item #1311 is a frying pan when placed, but when in the inventory, it is missing a texture. (Tinkers Construct Mod) When stained glass (ID:1330) from the tinkers contrust mod is placed against an Ethereal Illusion Block (ID:752:1) there are lighting glitches in between the two blocks (Ars Magica 2 Mod) Spawners #1351:5 - 15 Are named incorrectly (Twilight Forest Mod) Items #1371:8 - 15 Are named incorrectly (Twilight Forest Mod) Items #2326,#2336, and #2376 are named incorrectly (The SecretRooms Mod, qCraft) The Soul Light (ID:2655) does not have a texture for when it is in the inventory. (HarkenScythe) Scent (ID:2627) does not have a texture for when it is in the inventory (Necromancy) Flowing Blood (ID:2625) has a texture of water (ID:8-9) when in the inventory. (Necromancy) Item #2844 is named incorrectly. (Zelda Sword Skills) The Altar Building Block (ID:2622) has no texture when in the inventory or on ground (Necromancy) The Skull (ID:2657) has no texture when in the inventory; When placed on the ground while facing every direction except east, it tends to go into its wall state (Like when a skull is placed on a wall) (HarkenScythe) CivicBlock4 (ID:3754) is missing a texture in the inventory and on the ground and when placed, crashed the game. (Ancient Warfare) This is what I have so far, my game crashed after this point and the world was corrupted. I may look into more problems later and report back.
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