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Slaughtz

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  1. This is probably the wrong thread to post suggestions in, but you posted it here and it's easier for reference, so... I'd like to see difficulty in the mod scale up like this or at least be more difficult in general. I would propose making it so that as more mobs die in game, the chance for special harder mobs spawning instead of vanilla ones go up by 0.066% per mob death or something. 100 mobs die, then that's 6.6% more of the special hard mobs. I would approximate in my game there's usually around 600 mob deaths before I reach end game in a typical mod pack. It does vary. At a 0.066% increase per mob death it would be about 40% (39.6%) increased difficulty. (Also increased reward... So that might be an issue) Ideally (for me), there'd be about 40%-60% more difficult mobs spawning to keep things interesting. That, or their stats increasing the same amount. Of course it would have to cap so not every mob ends up being a "special" one nor can they one hit KO you with your best gear on. I totally understand if this is more work than the pack maker would like to do (seeing as there's so much other stuff you have to do to fix bugs and stuff)... I've considered looking into making a mod like this after the release of 1.8 if no one else will be doing it. Kinda off topic: Again, I may not be posting in the right place... but 1.8 is coming out real soon... supposedly tomorrow soon. If it wasn't I'd understand the 1.6 version, but why now? We can wait a little longer, can't we?...Can't we?
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