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Wildoneshelper

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Wildoneshelper last won the day on December 30 2014

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  1. My modpack won't download/update to the newest version. The end of the download link is ?dl=1 but still don't work. Tried deleting some files in the bin folder, but to no avail... Actually I can "download" the pack but there are no files. The version remains at 1.5. When I update the modpack, it stops at around 35%. Modpack API: http://api.technicpack.net/modpack/the-big-modpack-10 Modpack link: http://www.technicpack.net/modpack/the-big-modpack-10.625723 The problem has been mentioned by someone too.
  2. ​CraftGuide Mod????? That doesn't even exist in my list of mods! (Although my problem has been fixed)
  3. ​Still getting the crash I've removed the much of the contents in the VoxelMods folder, and some mods as well (Hardcore Ender, Mo' Creatures, Secret Rooms...) EDIT: Seems to be Monolith Pack which caused the problem, thanks btw.
  4. Hi! My modpack has been constantly crashing and caused a world to corrupt itself. Here are the details: Modpack API: http://api.technicpack.net/modpack/the-big-modpack-10 Crash logs: After I load the world for some while, it automatically crash itself. Main crash: http://pastebin.com/dS8VcGeh After sometime, I used a Flan's mod gun to test what's happening, since the crash happens some while later. Then, it goes down to this chain of crashes: http://pastebin.com/ymhFM2Mq After removing Flan's Mod: http://pastebin.com/Cca8b6vv , http://pastebin.com/ABr5mwGS , http://pastebin.com/s11TNLXq After removing Secret Rooms Mod and similarly: http://pastebin.com/bfSg6GNd http://pastebin.com/x6Rds1KK Also, why are the contents in Monolith Pack of Flan's Mod isn't showing up? EDIT: Another unexpected crash: http://pastebin.com/T6kzxEtu
  5. ​The only solution I'm afraid is to delete Geostrata AND DragonAPI. Deleting StatusEffectsHUD won't work either, as it will crash again with another problem. I've notified the mod author about the issue. Hopefully a new update could fix the problem. @plowmanplow Tried your method and it won't work. EDIT: It's the Extended Potions which caused the crash. EDIT: Hi! New update will be available to the mod pack soon! I am more than welcome if you could help me solve this crash as well: http://pastebin.com/auPBhSd1
  6. Open eyes analysis for your reference: First crash: http://openeye.openmods.info/crashes/e02e05bfd5aae1851a502aa5b74b5678 Second crash: http://openeye.openmods.info/crashes/2c52e2d89e8fbafae8d226200db401a1 Third crash: http://openeye.openmods.info/crashes/49a47e20d357132d8e0a872b0a27db92 EDIT: It seems it works fine with GeoStrata and StatusEffectHUD when I put them in a custom modpack test. And I don't have better graphic cards atm. EDIT: It's still crashing even though I've configured all the potion ids in order to have no conflicts. I couldn't even play my old map now! It crashes when you apply an effect to your character. I need help!! Crash log: http://pastebin.com/AbbP0Kga and http://pastebin.com/7TbercP2 I've also checked this: https://github.com/MinecraftForge/MinecraftForge/issues/1695 but it provides no solution to me... EDIT: Bingo! GeoStrata is having a great crash with StatusEffect and Galacticraft. I will notify the mod author about this and probably the mod could be fixed.
  7. Trying to update my modpack again, but some mods have been so buggy at the moment. The modpack becomes very buggy when I add the following mods: Underground Biome Constructs GeoStrata Headcrumbs Extra Utilities AgriCraft Mod API: http://api.technicpack.net/modpack/the-big-modpack-10 First crash (would be grateful if somebody could know what happened, though I notified the mod author): http://pastebin.com/8ffVBAgT Second crash (related to the 1st after Status Effect HUD mod is removed): http://pastebin.com/GvFEdWhX Third crash: http://pastebin.com/57MVW55y
  8. Alone Terrafirmacraft Mod is working fine along with either Factorization or Railcraft mod. I've also tried using Factorization along with Railcraft as well and there are no problems. Don't know if you would like to take a look at how OpenEye analyze the crash. To my surprise, Terrafirmacraft Mod seems to be having a lot of trouble with Factorization Mod. Link: http://openeye.openmods.info/crashes/b0c9291944136642362c9a60ac2eb6f3 Anyway, I'm taking down Terrafirmacraft Mod off my modpack with replacement of Underground Biome Constructs and GeoStrata.
  9. I can't run my modpack. It crashes after it "initializes" the game. That means it crashes before it could load to Minecraft Main Menu. I have suspected the source to be Terrafiramcraft. Minecraft is still working fine without the installation of Prototype Sci Fi Mod (Flans Content Pack) and TerraFirmaCraft. Here is my modpack API link: http://api.technicpack.net/modpack/the-big-modpack-10 Here is the crash log: http://pastebin.com/NXPnHh9B I would be pleased if someone could solve this glitch/bug/crash!
  10. Hi everyone I am currently doing an update test to my modpack. The modpack download is here: (without the newly downloaded mods, and everything is working fine) http://www.technicpack.net/modpack/the-big-modpack-10.625723 However, I'm experiencing a very weird problem. When I added Tropicraft mod, Psychedelicraft Mod and IvToolkit to my modpack and I tried to update HaloCraft to version beta 4 as well, I couldn't even open my own world. I'm trying to explain in this way. It is all normal when I load Minecraft. When I try to load my old saved world. It is loading but bounces back to the main menu without proceeding to load my world. I've tried to load my world again but to no avail could I play in my world. It always bounces back to the main menu. When I exit Minecraft, I couldn't even load Minecraft through the launcher! Strangely, it does not show up the technic launcher again. Normally if a game crashes, the launcher shows up again. This doesn't give any crash reports and my modpack does not contain ForgeModLoader-client-0. However, when I try to reput my mods into the folder. It says the mod is still running even though I didn't open any launcher. Even if I'm trying to restart my computer to see, the problem still occurs. I'm blaming Tropicraft Mod for the occurrence of the problem. Mods trying to add into: IvToolkit 1.1.1 Psychedelicraft 1.5.1.1 Tropicraft 6.0.2 (and the TCschematics) (probable catalyst) Java using: Java 7 Update 71 (64-bit) EDIT: IvToolkit and Psychedelicraft all work amazingly fine here. The culprit should be Tropicraft in my opinion. I also discovered that the biome IDs of Tropicraft are crashing with Biomes o'Plenty. I hope that it may help. EDIT: Still having this bug. I'm hopeless at the moment. Tropicraft Mod is causing the problem. EDIT: Yes, I've tried putting Tropicraft with Thermal Expansion mods and the glitch/bug appears. Reported the bug to the author but would be pleased if someone can solve this problem.
  11. ​Mmm... It seems I have to manually download some java files of Forge Modloader. I don't know where to put. :/ I will try again later some time to see if this problem is existent in the modpack. EDIT: The problem is fixed in the newest version.
  12. I've used VoxelMap to replace MapWriter, and it's working perfectly fine. Although the map is much blurrier, it's still very good. The coordinates are embedded in the game, so I think it's still a fair replacement of MapWriter. The blog did say they are going to release 1.7.10 for Tropicraft. There is a way to edit the ore dictionary, but I don't know how even there is a tutorial about it. It's better to separate the blocks and ingots. Like GC ingots make GC blocks, TE ingots make TE blocks, TC ingots make TC blocks etc. in order to prevent confusion and recipe conflict or unable to make objects. Also, the modpack makes diamonds and redstones very rare. I recommend increasing the cluster number. I think that may help increase the number of diamonds and redstones. (EDIT: Sorry, I found that it is the additional EnviroMine Mod which limited the spawn rate.) Thanks by the way! My friend loves your modpack so much (including some additional mods I've added haha)
  13. The problem is fixed when you don't touch the "fire" and "flat rectangular objects" (preferable if the additional duplicated "fire" and "flat rectangular objects" are removed from NEI or TMI). I've added the three mods and some other cool mods of Flan's counterpart and it does really look good. Would love to see an update to FutureCraft compatible to the latest version of Flan's Mod because such items don't exist when I put the older version. (Remember the Flan's parts and other stuff of Flan's Mod should be put into the Flans folder, not the mods folder) Another problem I've found is that the prolonged problem that the original AotB team has already had - the ore dictionary problem with copper and tin. This time, the GC ingots are converted to TE blocks (e.g. 9 GC copper ingots give a single TE (Thermal Expansion) copper block). Don't know if you can fix it in the forge editor or somewhat else. Would be pleased if you can fix the problem. Mods that can be updated: iChunUtil Mods that may be important: Coroutil EDIT: I've added almost all the mods that Attack of the B-team and no glitch occurred. The Map Writer mod is working perfectly fine at the moment. EDIT: Do you have any ideas what's up with Tropicraft now? I don't see a 1.7.10 released though.
  14. Hi! Love to see someone creating a modpack with all the mods from Attack of the B Team. However, I do like to point out several problems that I hope you can add it into your next update. *Having problems with the Flans Mod. It seems everything of the mod is gone. The weaponry, vehicles and other stuff do not appear. Somehow this problem causes the whole Minecraft to crash, and I could not play Minecraft using this mod at the moment. The error is as follows: at com.flansmod.common.BlockFlansWorkbench.func_149691_a(BlockFlansWorkbench.java:47) at net.minecraft.client.renderer.RenderBlocks.func_147787_a(RenderBlocks.java:8232) at net.minecraft.client.renderer.RenderBlocks.func_147800_a(RenderBlocks.java:8175) at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:446) at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:565) at net.minecraft.client.gui.GuiIngame.func_73832_a(GuiIngame.java:955) at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:206) at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Tried to reinstall Flans Mod, but of no avail could I play Minecraft. This is the only problem I've spotted out so far. Hope I could see the addition of Maps mod and others soon!
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