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Posts
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Posts posted by Admiral Obvious
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So will you tell us when you think its complete?
I mean, checking the drive over and over again is a little confusing to me sometimes.
I never know if something changed or not.
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People that don't have a Google Drive and don't plan to get one are not left out.
You arent... assuming you have used youtube, and have created an account with them, you automatically get all of the google suite. Including drive, mail, ect.
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Umm, Mo'Creatures? I guess so, I've always disabled Mo'Creatures on principle. Also, I will work on Balkon's Weaponmod.
I dont disable anything, partially because I don't want to break anything, and its fun to ride a pegasus at 300 blocks per second.
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Are you going to add weapon mod textures? Also, do you know how to re texture the Mo' Creatures items, cuz those are still vanilla too.
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So, I assume, once downloaded, I just put it into the texture pack folder?
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Just curious, do you have an ETA on when it will be done? I mean, will it be done by the end of this year or will it be done by the end of NEXT year?
How well are things progressing?
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any chance of an X64 version I get really crappy resolutions on X32 might as well use the default tp or spend the time hunting down patches
Go up one thread. (At this point in time) You will find it there. (It should be down one thread after i post this.)
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Then this isn't your fault. Fortunately for me, I got this pack before someone broke it. Too bad I cant upload it.
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So... I can't view it at all without breaking the zip file altogether? That would explain why I couldn't even move the zip file into the Sphax zip after attempting to view it. I'll try it one more time without the urge to peek into Pandora's Box
For some reason viewing it breaks stuff, just try to load it up, go into creative and get a good look at it that way.
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Hi.
I'm having a problem with the patch download, and I was wondering if someone could help me out. I've tried multiple times to download leddy's patch (to my Win7 laptop), but each time I try to decompress it, or even look inside the 20.3MB zip folder, Win7 says the "Compressed folder ... is invalid." If i try the Extract All command, it claims the folder is empty.
Has anyone else encountered this problem and found a workaround?
Why are you extracting it? Unless you are putting in stuff for more mods... don't extract it... either way. Extraction or viewing currently breaks it.
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Anyway, happy to of have been help to you.
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oh cewl then they changed there way of working did thay
No, i don't think so. You just click the file tab, and then click upload. You can then send the file with instructions on what to do with said upload.
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Well, if you copied and pasted the vanilla code, then of course you are going to get vanilla outputs. That mod is essentially in 1.3 so, yuo are getting vanilla outputs with that config.
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uhh clanforge . Thats mutliplay.co.uk right
i dont think they support custom server files do they ?
They have there own set of Vanila tekkit and there own sed of plugins.
You can upload or install any plugins that are not in there list.
Wel that is how they worked about 8 months ago so i still think they do
I had to set up a server for a guy i know then
They support custom uploads, provided that they aren't viruses (obviously) and they come with some instructions on where those files are supposed to go.
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Looks good. Everything should work at the levels that you expect it to. :D
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If you have some left over money you can go buy some dedicated server. I recommend clanforge, they have a good support team so far that I've seen. It usualy costs around 5 dollars a month U.S. for a simple 10 slot server.
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I'd say thanks but then i'd be bumping the thread.
Oops... Sorry.
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I've been playing technic and tekkit for a while, but just today I noticed this other thing in the modpack list called Hack/Mine. I know its a derivative of minecraft but honestly that's all i know about it. If anyone can give me a simple direction on what the differences are it would be greatly appreciated.
The reason i have to ask is that my internet is terrible and i dont want to download something and play it and 5 seconds later say "wow, this sucks".
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Since I installed this addon, Steve's Carts has not been working properly. Some of the textures (such as the Engine and Chair) are completely missing textures and are now invisible. Marble also shows up as "Update TP" when held in my hand.
When I looked at the texture file, I noticed it seems to be incomplete and had to revert to the default textures. Is this a WIP or am I doing something wrong?
It is a WIP. Sphax has not created all the textures for Steve's carts yet and the marble bug is anyone's guess.
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re archives into a duplicate of the patch
My friend has this issue as well, don't re-archive the files on a mac, for some reason the default zip handler for mac's try to compress your files when you try to archive things. You may need to get an alternate zip handler that has options to "store" the files instead of "deflating" them.
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Yes... i tested it out in paint, so its quadruple. But you get my point.
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whats the difference between X64 and X32?
X64 has double the amount of pixels as X32. X64 Is "more HD" which makes it look fancy but can also make the game more laggy because it has to render bigger pictures on everything.
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"decompression failed"??? what kind of error is that?
Quite simply it means "it didn't get done".
Its either that the wrong extraction program is being used or you did it wrong.
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People dumb sometimes...
[32x] JohnSmith Technician's Remix[Infinis for Technic 7/Tekkit 3]
in Scribble Parlour
Posted
Notable bug:
The texture pack sometimes is received from google in a compressed format, therefore breaking certain things.
Fix:
Extract the files with your extractor of choice. Then re-compile the files in a store format using either 7-Zip or WinRAR.