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SoF_King

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  • Birthday 01/01/1900

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  1. There was no crash report generated. Here is the forge log http://tny.cz/c7855add
  2. I have crashes after I start up a world, about 30 seconds in. It was a new world that I started on 1.3.9. The crash seems to be because of the waterproof pipes that I placed for my machines. I had no crash before placing them and only after did it start. I don't know how to get a crash report, as Minecraft closes as if I had hit the red X; no error screen, just there one moment and gone the next.
  3. Thanks for the reply. Let me reiterate: I have already installed (and know how, too) all the mods on top of big dig correctly. This includes being in the correct folders and such. As for in game, the trees such as Silverwood and Greatwood spawn, but I can't seem to find any infused stone. I have applied your advice to the configuration for Thaumcraft world_regeneration but it had no effect on the game. I believe you are correct, thaumcraft is buggy with big dig. I think mo creatures is, too.
  4. I am playing on the latest Big Dig version, 1.3.5. I have always been a fan of the Mo Creatures mod (http://www.minecraftforum.net/topic/81771-152-mo-creatures-v522-with-raccoons-ants-mini-golems-silver-skeletons-and-more-fish/) for the hostile mobs, animals, aesthetic creatures, and horses. Also, I am a fan of Thaumcraft 3 (http://www.minecraftforum.net/topic/1585216-thaumcraft-305e-updated-2652013/) and the addons for it that can apply to Big Dig (Thaumic bees and Thaumic Tinkerer). I could just go to some other modpack for these extra mods, but I enjoy the world generation in Big Dig in that I can spend less time mining and more time experimenting with cool mods. I have relentlessly attempted to add these mods, all 6 of them (4, including the requirements for Mo Creatures. I can get the Thaumcraft mods to work, and am also able to install the Mo Creatures mod, but no animals appear in the game. I can spawn them in with the "Insta-Spawner" that is included, but they do not spawn naturally. The blocks and items appear in NEI, but I still can't see the animals. I have attempted things such as changing my forge version, messing with the configs, etc. If anyone could assist me in adding these mods to work with Big Dig, I would be grateful. I may or may not require a step-by-step instruction depending on how difficult it is to add them. Or, if it is simply impossible, just tell me; and thanks for reading this wall of text.
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