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DawnFire Realms

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DawnFire Realms last won the day on November 8 2015

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About DawnFire Realms

  • Birthday June 1

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    The Netherswamps
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  1. To illustrate our awesome modpack, as in use on Austeros, and the creativity of our community: Doesn't she look cute and dangerous?
  2. We introduced 7 new races on Austeros, all based on Fall from Heaven II lore. Players can now define Peredhil (half-elf), Halfling and Goblin characters when they achieved Viscount rank. Donators can play as Centaurs, Ormen (lizard-men), Shades or even as a mythical Aifon (merfolk). Check the main announcement thread, 2nd post, for more info on these new races: http://dawnfirerealms.net/threads/austeros.1435/#post-9197 We allow character re-roles (2nd characters) as of November 3rd on Austeros. See this thread for the re-role procedure: http://dawnfirerealms.net/threads/austeros-new-character-re-role-procedure.1566/ Note that: The RacesandClasses plugin is used for Austeros races and we plan to use this, and the additional races, for the next Somnium world (Omega) and Vesperus as well. If you wanna experience how our non-whitelised immersive roleplay survival (vanilla with many customized plugins!) works, join the Somnium Beta community!
  3. Added Armourer's Workshop mod to both our core and graphics+ modpacks. This enables staff to create custom, detailed skins for weapons and armour. It's intended to spice up lore related items and events.
  4. We disabled DeathControl as it appeared insufficiently compatible. We replaced it with a combination of tricks that still makes a character respawn in Trenton Memorial Hospital after a knockout, ensures hospitalization costs are charged for character, town and nation, all inventory (inlcuding mod slots!), is kept, and that experience orbs are partially lost. To reduce the potentila experience loss of a knockout, players with Baron and/or a Donator rank are granted the ability to store experience orbs in a bottle, at a small price. For more detailed info, check the main announcement thread 'Austeros' on our website, which also includes a full changelog since launch.
  5. Added a changelog for all improvements we have made since open Beta launch on September 25th. See this thread, 6th post, for an overview: http://dawnfirerealms.net/threads/austeros.1435/
  6. ... and on another roleplay event briefly after the welcoming banquet, Bal the Desolator challenged the Souls of Austeros after a giant crater appeared a couple of leagues north-west of Rost'aura. The demon hordes brutal forces were countered with thaumic weaponry and skilled double blade wielding warriors Bal the Desolator unleashed wave after wave of his lords demonic hordes
  7. The Praetor of Vednolfir, the honorbale Aela Milanthril, organized a welcoming banquet for all Souls that appeared on Austeros. Many of the lawful inhabitants of Vednolfir attended, and both the Ostari and Nidhoggi sent a serious delegation to represent their people and get acquainted to the folks in the other colonies. Here's a few screenshots of the aftermath. Note that this Seraph couldn't join in to get some shots of the 10+ characters active in the banquet hall during dinner, sorry! Vednolfir Palace banquet hall - venture of the welcoming banquet - Lucius, Nidhogg's Quartermaster, enjoying another desert Aela and Vita, an Ostari diplomat, having a little one-on-one conversation after dinner
  8. Spudster2k will be streaming Pre-Launch last minute building of Austeros tonight! Over on: Twitch.tv/Spuddylicious
  9. Behold screenshots of the main sites on Austeros upon beta launch! Rostaura hamlet - A cozy yet sinister spawn to welcome sentient souls Trenton Memorial Hospital - Where the light of Lugus never fades Ostara - Home of the Free Peoples Vednolfir - Home of the Just, Righteous and Obedient Nidhogg - Home of the Pirate and Carnival Clans
  10. DawnFire Realms offers serious, mature roleplay survival in a credible dark fantasy world inspired by the lore of Fall from Heaven II. After many years of serving our community with vanilla servers, we now announce the launch of a modded server world: Austeros We have launched open Beta on: Friday September 25th, 21:00 CEST / 15:00 CET. Check out our website ... where you can register and apply for the whitelist. - Austeros runs on 1.7.10 MC and requires a Forge modded client and our core modpack. We support this with TechnicLauncher and two modpack versions: one core and one extended modpack, with grpahical mods that are not necessarily required to play but greatly improve the gameplay experience. We have carefully selected and configured our mods and generated Austeros using the ClimateControl mod to a world sized 40k*40k. This is what we prepare for you, the DFR community: - Selected mods match the theme and lore of Fall from Heaven II, the lore we also use for our vanilla server worlds. The main mods focus on magic and ingenuity: Thaumcraft 4, Witchery and Tinkers' Construct. - Roleplay and PvE are our main objectives in this immense, multi-featured world. PvP isn't. Players can freely decide whether they wish their character to engage in PvP or not. - Austeros is a 'dawn' world themed as a magical world somewhere in Ceridwen's indefinite vault, in between dream and reality, where the 'dreamers' (= players) are in control of their characters immortal lives. - Three roleplay starting towns to encourage roleplay from the very start. These are characterized by character alignment on the 'Organization scale': Lawful - Organic - Chaotic. The three towns are called Vedfolnir, Ostara and Nidhogg respectively. - Themes and styles of starting towns are rather unique for medieval fantasy MC worlds, see pictures in the second post! - For a divine perspective on Austeros, check our dynmap. - A carefully selected plugin set, in-line with the plugin set we use for our vanilla servers. Some of the main plugins: Towny, LWC, GriefPrevention, SignShop, ArmorWeight, Hydrate and DeathControl. - Character development to enhance the RP-PVE and RPG experience is supported with racial traits of 11 (!) races, defined using RaC + MCMMO permissions, many of our mods special features and ... of course, through roleplay. - Player loyalty and support (playtime and voting) is rewarded through a trusted rank system using AutoRank and a little in-game cash. Donators are rewarded similarly, plus they are allowed access to additional races for their characters to roleplay. Mods required to play on Austeros ThaumCraft 4 & Baubles - Base magic mod Witchery - Base magic mod TinkersConstruct & Mantle - Base smitty and weapon mod TinkersDefense - Add-on connecting Tinkers and Battle Gear 2 Battle Gear 2 - Why use one when you can use two hands? Also add quivers and some weapons Balkon's WeaponMod - Adds even more weapons ClimateControl - A mod that creates an awesome world with vanilla and many other biomes Highlands & BiomesO'Plenty - Biomes and much more UndergroundBiomeConstructs & WildCaves - For more realistic variety in sub-surface pioneering OceanCraft - More buzz in ze ozeanz MoCreatures - Ahh the cute and the fierce JustAnotherSpawner - To make mobs spawn not just everywhere Plant Mega Pack & Pam's HarvestCraft - More realistic flora, foodstuff and bamboo hugging AppleCore, GrowthCraft & HungerOverhaul - For an interesting farming and nourishment challenge BetterStorage - To stow away and arrange all this mod stuff BiblioCraft - Stuff, lots of stuff, some unfitting may be blocked Chisel - Neat rocks and chiseling for sheer awesomeness in builds! CarpentersBlocks - Neat woodworks for maximum cozynessness CraftHeraldry - Pimp your clan with a banner! Lantern - A handy tool to bring the light of Lugus into the underhome EnchantingPlus - Target enchants ... yes, we want that! CustomNPCs - Interactive NPCs and more roleplay-enhancing fun, activated after world generation to prevent generation of faction fortresses Armourer's Workshop - Enables creation of custom, detailed skins for weapons and armour: intended for use by staff to support events Our modpack is here: Technicpack - DFR And we also offer an extended graphics version: Technicpack - DFR Graphics+ DawnFire Realms servers have already been up for over 4 years and served thousands of enthusiastic community members worldwide. Our highly customized vanilla world Somnium_Beta is still running today and still home to many of our members. We offer a decent roleplayer base, experienced staff, a lore unique for MineCraft MPS, vanilla and modded gameplay enviroments based on carefully selected and tuned plugins and mods, dedicated custom plugins and, most of all, an energizing and very inspiring community of mature players focussed on realistic immersive roleplay survival. We are always looking to strengthen our staff team. If you feel you could add to DawnFire Realms, either apply for a position as Aide (builder) or send a pm to a Seraph in case you're interested in helping out with coding, graphics and/or our wiki. Playing on our vanilla world Somnium doesn't require a whitelist application. If you prefer playing there, don't hesitate to do so. More info can be found here and on our website.
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