No I didn't, but I removed Binnie's Mods AND Forestry, and edited a Mariculture plugin and it works now. The problem was that Mariculture was trying to add the Blood Magic "Bound Fishing Rod" and it shared an ID with something or other, or some weird PC magic like that and it was crashing it. I just changed a config and it works now. Thanks!
Thanks, it works now. Occasionally there's a random crash from Magical Crops, can't figure that out, but otherwise all the mods are fine, including magic crops.
My modpack crashes because of Magical Crops and I don't know why nor know how to fix it. Here is the crashlog. Help me please!
https://dl.dropboxusercontent.com/s/3malt0m6vin1hlz/techniclauncher_2016-05-14.log?dl=1
It is called "The Cult of Squid"
https://dl.dropboxusercontent.com/s/3malt0m6vin1hlz/techniclauncher_2016-05-14.log?dl=1
I removed it. It got farther this time, to like, step 5, then crashed. I think it said magical crops. But I'm not willing to remove it. Any ideas?
Here's the new log, BTW
I am trying to make a modpack with guns, factory stuff, etc. It keeps crashing though. It's called "The Cult of Squid." I'll let ya know when it's ready.
I don't know. Nothing popped up. It just brought me straight back to the Technic Launcher. I can try, though.
I can't send it in the pastebin. It's to big. I'll send you a link for a download though.
https://dl.dropboxusercontent.com/s/ot4kxwj1bztumqe/techniclauncher_2016-05-12.log?dl=1
There ya go!
Okay, thanks. I did this and added the others, and now it launches in Forge. When it gets to step 2, the "Preinitilizing Mods" as soon as it finishes the last mod, it crashes. No log, either. Just kicks me back to Technic Launcher. Any help with this?