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Gigeran

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Everything posted by Gigeran

  1. Noticed 2 glitches that happen : 1) after conversion, change all energy conduits and liquiducts to air (glitch in liquiducts when converted fuel is in them) 916 ->0:0 2) after conversion, change all deep storage units to air (glitch if converted items are in them) 687:3 -> 0:0 Will change the patch file to do step 1 automatically, but step 2 needs to be done after conversion. https://dl.dropboxusercontent.com/u/85807394/deepstorage.txt
  2. Like the Tekkit pack as it is, means I need to be creative and manage power more. (Use a biofuel plant myself : steam engines using wood turned into charcoal and a planter bay growing 9 trees using fertilizer from pigs means it races power wise and I think I can hook up about 32 steam engines to that self-renewing plant.) Only thing I would like is something like the voltz pack nuclear generator and fusion generator to work towards as a end-game high yield power plant. All other things I can work around and those mods are very nice, just as an add-on frames would be nice to make large doors, or the airlock also being able to be planted horizontally.
  3. Conversion file seems to work, only drawback I could see was the ME chip storage and that certain items stored in a chip will not convert and hence disappear, my advice, get those items into normal chests then do the conversion. Also remember to remove the forcedchunks.dat file before starting it as a Tekkit world.
  4. I am attempting a Tekkit Lite 0.65 to Tekkit 1.0.6 conversion, so far I came up with this midas gold patch file https://dl.dropboxusercontent.com/u/85807394/patchy.txt This is experimental still but might help others get a head start on trying a conversion.
  5. In the launcher options, try setting it to max 786mb instead off 1gig, other part could be if you have a 64 bit OS, download java for 64 bit and uninstall the 32bit version.
  6. Found out what was wrong, multiverse loaded 4 worlds with the same seed, so forge thought 1 was a dimension. Changed that seed around and could load factorization. That and MCPC+ L19 Plus MineBackup was playing against the chunk loaders it seemed, swapped that out for SimpleBackup.
  7. I think I found the error : monster apocalypse was interfering with factorization. (tried without, same error, some plugins seem to cause factorization to behave badly for 0.65 strangely enough, could be multiverse perhaps...) Only way for me to get around it is removing and not loading factorization, shame.
  8. Could be due to converting the server from tekkit classic to tekkit lite at 0.57 perhaps. Tekkit lite 0.61 works fine. Running the server via mcpc-plus-legacy-1.4.7-R1.1-SNAPSHOT-f534-L15.jar
  9. Specific error from client only : Forge MOD loader has found world id mismatches id 9306 (mod id: factorization, type factorization.common.itemcraftingcomponent) is missing id 9305 (mod id factorization, type up) is missing Tried removing factorization, then saving world, stopping server, placing factorization back : starting server, same error.
  10. Updated server in a test run to 0.6.5, when my 0.6.5 client tries to connect I get a error about world id 9306 mismatch with factorization id 9305 crafting item. Anyone found a fix for this error ? Will upload more specific data tomorrow after testing some more, tried removing factorization, server loads, save all worlds, place it back as a mod, same error. Seems almost a mismatch between client and server for the package.
  11. When I spawned a new map via multiverse the first time it is correct, when you then mess with the mod configs or the mods and stop/start the server it becomes glitched it is down to how multiverse loads the world (read that somewhere in another post) so am advising ppl to choose the option to save stuff in the nether in vaults and then I regen the main world and unload multiverse. As the memory was going nuts I disabled the pipe tethers as those do not work (read that somewhere else) and so far the server seems stable now memory wise.
  12. unloading multi-verse seems to fix the issue, did that localhost with the broken worlds and they worked fine and everything returned to normal, seems tekkit 3.0.4 does not like multiverse-core a lot, also tried the multiworld plugin, same issue, so reverting the world back to a default version of tekkit only 1 world, 1 nether, 1 end. That is until tekkit or multiverse patches to like each other again Aye redid all plugins by hand for 1.2.5 rc3 or at least 1.2.5 version when I changed the server to 3.0.4
  13. Tracing it, seems to be related to it being a converted world from 2.1.1 will retry entity conversion on it and see if that works.
  14. Alas not working for me div-ed all the config files to make sure there was not something weird in, uploaded the mods, the machine draw facing still is off for ic2 machines strangely enough but are positioned the correct way according to the server, but not for ic2 advanced machines those draw correctly.. the null receiver one does seem to get fixed by that mod version you suggest.
  15. Ok thank you will try the fix you suggested.
  16. Wireless redstone unlinks after server restart / ic2 client facing cosmetic glitch Launcher/pack Version: Tekkit 3.0.4 Operating System: Linux Version of Java: 1.7 Description of Problem: Upgraded only the world from 2.1.1 to 3.0.4 according to the faq with no issues, re-did all configurations by hand and tossed all previous files away beforehand that where not needed, redid all plugins by hand. Main Problems : - Server side : New wireless system unlinks on the receiver end after a server restart, no errors, state same frequency but is no longer recieving the pulse from the sending end, toggling the reciever 1 frequency up then down re-links them. - Client side : clients with 3.0.3 connecting see their machines facing all north, replace them to a new heading and relog and they are again facing north which seems to be a client side glitch as according to the server they are facing the correct way and are getting powered. I am very interested in what I might have done wrong or where to fix these issues. Error Messages: server.log : Probably unrelated and can not be fixed by me is on a beastnode host (mailed them about it) : [EssentialsProtect] Enabling EssentialsProtect vPre2.9.2.2 2012-06-03 17:01:39 [iNFO] Failed to get local InetAddress for VMID. This is unlikely to matter. At all. We'll add some extra randomness forge-modloader.log none Link to pastebin of log: N/A Plugins which I use : - WorldGuard - World Edit - Essentials - GroupManager - Stargate - multiverse core - logblock - iconomy - choptree2 - minebackup - dynmap - chestshop Mods active : all except EE
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