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Soltaro

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  1. @Julian I haven't checked the Feed The Beast modpack yet. When all the SP mods have been updated to MP and I make the switch to my own server, I'll decide which modpack I'll use. I myself don't particularly care about the whole permission issue as long as credit is given. The mods are free to use so to prevent people from using it seems kinda petty to me. As I've said, I think the community feeling (and size) is more important. Any idea on popularity of FTB compared to Tekkit? Can't really imagine it being more with the Yogcast series of Tekkit being so successful (Still no java's though..!) Monster spawns as in not enough lighting? Yeah despite the truckload of torches already present, I think I added a few extra after release as well. No biggy. I wouldn't have mind a mod that makes lighting an area (ie: no mob spawn) easier though. As far as the machines go. I deliberately didn't use the advanced ones because I wanted people (including myself) to experience the 'upgrade phase'. At first I wasn't even planning any giving any free machines at all, but that would just break the functionality and be too difficult for people who don't understand the tube/pipe system. Especially since so much of the tubes and wiring runs through the floors/walls. If you haven't designed it you might not know what's going on so it had to be working "as is". But uhm... you put a nuclear reactor in your house? Feeling courageous aren't we? I don't fiddle around with them too much and when I do I make sure to keep my distance I actually have an oil refinery setup. - Oil is turned into fuel. - Combustion engines provide Buildcraft power. - This BC power is converted into IC power (thanks to the Transformer mod I believe) and send into an MFSU. Sure it's easier to just build many solar panels, but this way I still occasionally have to hunt for oil wells. As in: Go into a mystcraft world, find an oilwell, setup a pump system with a liquid minecraft loader, send the cart through a portal back to your refinery with the liquid unloader. All of this gives you a 'mission' and increases the appreciation for power imo. Plus I like making use of the mechanics that way. :)
  2. What exactly would you like to see being added Everest? I personally consider the Horizon facility a finished release. The purpose of the upload/map was to give people who start over (since the 7.2 release) an advanced starting home that gives you a lot of freedom to do whatever you normally would do in a new world. In many cases I deliberately kept the interiors semi-blank for further improvements. It's just a new world, with a home. I thought about adding a giant wall with a moat/road and guard towers etc.. I already had done the designing for all that before 7.2. but not everyone might want that around their home so I didn't add it. Although not being able to copy/paste it in the new world because of block-id issues also played a role in that. :PP Point is, minecraft is your own adventure. Pick up those blocks and shape the world around you how you see fit. And as always: by all means, post pics of it! :)
  3. Hey Julian, good to see you again. Yeah I know you're really into the modding yourself but for me I like playing a standardized mod pack even when it's just SP. Community feeling and all.. perhaps that makes no sense to others. But also when putting a lot of work into a map, I'd prefer that it's accessible to everyone, even without 'modding' skills. At the moment I'm not playing any minecraft. Still my favorite game though. Hell I'm sometimes still walking around with my 2 different minecraft t-shirts. Real chick magnet I tell ya I'm okey with waiting for the next major update. I'm pretty sure that I'll move on to multiplayer at that point and set up my own 24/7 server. Not open for 'anyone' but just with a small group of dedicated people. Kinda like what Direwolf has going on. Each his own Myst world with a shared hub and a main world. I like the idea of shaping the world - to improve it - together. Without cheating and since you're working with others you kinda have to settle on certain building permits/rules to prevent cluttering everything up. I suspect that only works with like-minded people though. As you can tell from my Horizon map I'm more into functionality. While pretty, I don't care much for a giant 2d megaman sculpture next to my home since it serves no actual purpose lol.
  4. Hey guys. Glad you like it Brymaer. I explained some things in the youtube video: But if you have any questions about the "technical stuff" feel free to ask. It's definitely made for Technic for the sole reason that is has many mods that I find important in my minecraft experience. Thaumcraft being one of those and Mystcraft a good second. (Even though all my Myst worlds seem to go corrupt sooner or later... ) A Tekkit version might have gotten more attention though. I'm not aware on the current situation of the map edit mods/programs. When I build the Horizon facility the map edit tools didn't work with microblocks and or basalt/marble (ie: Redpower mod). I'm sure anyone who has downloaded the map and took a look around breaking stuff, will see how many microblocks have been used in the construction. Rebuilding the entire thing will take way to long. Besides, minecraft is all about creativity and exploring new things. I probably had more fun designing the building and its functions than actually playing it. But that experience is different for everyone. I personally loved figuring out the redstone coding for the 1 button elevator control for example. Once Technic/Tekkit "merge together" and minecraft has advanced a bit more I'll probably (re)build another giant complex and do another playthrough. There are some features I really like from Horizon that I'll probably use again, like the frame sorting/storage chest elevator for example. It's extremely compact and I prefer it much more than a static "chest room". I'd like to hear you guys thoughts on this: - What features did you like and dislike about Horizon and what would (or did) you change or improve?
  5. Thanks for the .zip upload Goreae. I've been busy with other things but just started picking up Minecraft again. ) How've you guys been doing with project Horizon? Would love to see some more screens!
  6. Hey Oka, I might make my own world available for download later on when I added some more 'projects'. I feel it's still too empty as of yet. I don't want to add something ugly/inefficient that I'll regret later on so it typically takes quite some planning beforehand whenever I decide to build something. I still need to do a powerplant and a high speed monorail system leading to other places away from Horizon. Thanks Elmarko. Redpower is such a cool mod. (Big thanks to Eloraam!) It allows for so much more designing freedom. Of all the things in Horizon, I'd say the sorting/storage frame elevator is my favorite as well. Designing it was a bit tricky but a lot of fun. I mainly wanted to avoid having just a standard big "chest room". The other thing I originally considered was a storage warehouse further away with a "call on demand" system that involves chestcarts and lots of item (un)loaders. It would take up lots more space though, and since the Horizon facility is lifted into the air, you can't expand too far downwards. By the way, it is possible to add a 5th chest floor to the frame elevator. It's the main reason why the chest viewing area is lifted up some blocks otherwise the bottom would stick out the floor of the Machine room down below. I don't think I'll add that extra floor anymore though, as I'm quite content with the 4 main categories. (Building blocks/Gems & ores/Tech/Misc) I'm curious, has anyone already used the Misc category and added the items to the sorting machine? If so; which 6 sub-categories did you use? I have yet to do mine and am using the crystal overflow chest as my misc item so far. Yeah redpower blocks don't have correct water flow around them. But you can always do the inside of the building with microblocks! Post some screenshots of that underwater city when you can. I'm interested in seeing other designs for inspiration. I'll definitely build 'something' underwater at some point but I haven't figured out what. Future project It will probably involve some modular force fields as well.
  7. I just finished my frame airship: \o/ It can go to all 6 directions (omnidirectional). The actual engine itself is only 4x4x4 blocks. Don't think they come any smaller than that. (If you have/know one, please share! ) It's really hard and tricky to make something decent looking on frames since everything has to be connected to the frames thus limiting your design options greatly. I went with a somewhat UFO-ish look. The 3 block wide outer skirt (netherbrick) is purely for decorative purposes and when removed the thing becomes much smaller of course. The black line is a jacketed wire which can send an off-signal to the condensers you see holding tainted crystals (with the "Concentrated Evil" upgrade). There's 25 of them in total which sucks out all the taint in the chunk very rapidly. There's an onboard internal storage for 6000 taint which is connected to an automatic purifying loop that destroys taint at a steady pace. Just park the hovership in a tainted area you want cleansed and flip the switch. Win. Here's what the entrance (in the back) looks like: You can see the storage tank to the right, where the blutricity cables also run to the solar panels on the roof. The controls are done with a Redpower computer. Had to learn some basic Forth programming for that. Not easy, but very cool. Above the monitor you also see a Void Chest which has a Void Interface on top which can teleport items (like fresh tainted crystals) in and out towards my Thaumcraft center. Beyond the cables is the viewing area (the front in the first picture) with 3 windows, which gives you a nice view of the surroundings to determine which direction to go.
  8. rofl... that explains why I was a little puzzled. I've been playing around with microblocks almost more than with regular blocks but couldn't for the life of me figure out how you made that. It looks interesting! I'm not quite sure if I want it in myself because I kinda like designing the things myself. But is it compatible with the texture pack though and easy to install without other compatibility issues?
  9. Looking good Julian. I haven't even touched my house yet! Too busy with other (minecraft) projects. When I started I placed a bed in there and that has been it. Those chairs you've made, is the sitting area 2 by 2 or what? Because if not, then I'm not sure how you made the arm rests half of the back of the chair when it seems to be all 1 block high (except for the chair legs) Sure. Hope this one works for ya: http://www.speedyshare.com/PjRun/Project-Horizon.rar
  10. Ah, I meant Void chests actually. I use the ones I found underneath the Monoliths and they work quite well. There is this thing you can research in Thaumcraft called the Void Interface. You can attach this on top of a Void chest and then it will work similar like the Ender chests. Better in some way actually because you can have multiple pages (though only 6 colors(/categories) I believe). Yeah there are some items that can be a pain to get. Getting a divine rod solved all my diamond problems though. And exploring the gigantic cave system underneath Horizon territory gave me plenty of all other metals/ores. Never even had to dig a mine shaft straight down. It was quite fun exploring instead of digging! Haha, there's so much space left and not enough plans to use them. I think I'll use the 2nd and 5th floor mostly for decorative purposes. 5th floor seems pretty fitting for an indoor swimming pool or something but I have no clue on the 2nd yet. Portal room seems okey! I personally use all my portals (Mystcraft, Nether and thaumcraft) in the attic of the "house" and there will be a shortcut to that attic from the Thaumic center as well. But I don't allow portals anywhere else. I try to separate my machinery/industrial revolution kind of vibe with the magic. Same with the Void chests/Ender chests. Ah too bad. It's one of my favorite mods right now. The taint can be a bit scary yeah cleaning it up adds another big goal to the list of things to do. The world seems much more alive when it it potentially dangerous and subject to change.
  11. Nice pictures Julian! It's cool to see it in a different texture pack. Sometimes you've got some weird shading going on due to the microblocks. Upping your lighting setting (there are 2) might fix that. I've also heard that Eloraam might change that in future releases as well. Your hanging terrace looks so crowded now. Nice, I like it. It also seems you've got enough power going on... rofl Not a big fan of EE myself but to each his own. I spend most of my time on thaumcraft and finally finished all the research! I also originally thought about including Black hole chests and/or Enderchests on the frame storage/sorting elevator but them being accesable through all kinda defeats the whole purpose of moving them up and down to the right floor... At the moment I only use my blackhole chests in the Thaumic center (it's where the magic flows afterall) and will probably not use them anywhere else except for a portable one in my alchemy bag in case I need to access some of my thaumcraft items off-world. :)
  12. Thanks. Are you sure that applies to crystals you've put down yourself as well though? Don't think I've noticed the taint charge going up but as long as it's in a controlled environment I don't mind too much. Yeah I already had 1 in each corner of the Thaumic attic, covering 4 chunks. I've also began placing one totem of dawn in every chunk of the Horizon facility. Will take me 41 totems but I'm already at about one third progress. It should give the facility a nice aura rating and improve the surroundings too. I've also just started using 5 condensers with the "concentrated evil" upgrade. Putting tainted crystals in there will suck up all the taunt in the atmosphere and store it nicely in my reinforced tanks. One chunk (the one with the crucible) now practically has zero taint. My tanks hold about 4000 vis and 4000 taint at the moment. Both have a capacity of well over 15.000. When time comes that the taint tank is getting too full I can always run it through several purifiers to nullify it. I've also made up my mind what I'm gonna build for the landing pad on top of the elevator! It's gonna be a redpower frame airship that will act as a mobile taint removing factory. Totems, Condensers, those arcane seals that equalize the aura's, etc.. etc... Hell, maybe even a giant silverwood tree on top, see if I care. Lots of stuff to put on it and when it's done with its job I can simply move to it another tainted area.
  13. Ah TNT mining... I should try that some time! I think I've got like 2-3 stacks of gunpowder now (mostly from underground chests). For me the main reason I don't want to dig too much down is because of crystals. I don't want to destroy any in the chunks under the Horizon facility. I kept all the ones I found earlier intact and now can farm them with the Crystalline Bell. I'm starting to create ores and place them on the inside walls of my thaumcraft basement. I don't have much experience with geothermals or teleport pipes. I can tell you however that I added a bucket of lava on top of the volcano to make it appear more active. I've started using some wind power as my first upgrade in power. Placed them on the roof of the 6th floor elevator which is about the highest you can go. The main benefit is that there is already a glass fiber cable running there so I didn't need many extra resources. Download Winrar http://www.rarlab.com/download.htm
  14. I do think all the wiring, machinery and abnormal amount of microblocks might cause a few frames per second to drop but it shouldn't suddenly make the game unplayable. If you want to test some more I suggest going into creative mode and destroying 'certain things' to see if it makes a difference. I suggest starting with all of the frame storage/sorting elevator. (It doesn't cause any problems for me though.) Thanks for the compliment Boesshawn! After spending so much time building it, I'm currently having a blast actually playing the map myself. Quite a lot to figure out though because I've never done a full playthrough before. If I see any improvement designs on the Horizon facility to accommodate for more mod features I'll post an update. Which controls are you referring to? Do you mean the logic gate circuitry? If you have any specific questions regarding that, feel free to ask. Yeah I wasn't quite sure yet what to do below ground level. "Minus 1" is meant to be for the logic circuitry and nothing more. I suggest if you want to have more space, or mine, you extend the elevator downwards and create a "Minus 2/3/4/.." all the way to bedrock. If you do want to do all that, you'd probably need to copy the elevator design and have it assign it's own input color. Or you could use the existing elevator circuit but there are already 6 floors. Then you'll have to click 7 times to go to "minus 1", and 8 times for "minus 2", etc.. I'm not sure if I'll do that on my map though. I'd rather have my mines further away from the building. Connected with high speed monorails etc..
  15. I don't know enough about your normal fps situation. Do you get it everywhere or only around the facility? Ever had any similar problems on other maps? For me personally I haven't run into any other problems whatsoever since I solved it with that crystal chest. You could upload your savefile and I'll load it to see if it's different for me. I suspect the the problem is likely on your end though. Have you tried removing everything from Technic and reinstall the launcher? (Don't forget your backups)
  16. After spending time gathering the initial resources and such, today I finally got started with some magic in my Thaumic/Thaumium/whatever center. While building the interior of this place I initially wasn't yet sure about the eventual layout, but here's what I've come up with so far: Underneath the Crucible is an Arcane Furnace with 4 bellows on the sides. As well as 2 bellows on the crucible itself. Switching the lever it will activate the furnace and supply it with coal (dispenser) as well. All of this greatly boosts the effectiveness of items you smelt resulting in more vis and less taint. The Vis/Taint flow works like this: The new Vis/Taint is separated before it enters the holding tanks (due to the yellow "Advanced Vis Valve"). Parallel to the tanks you see a conduit running upwards as well. This goes into the hollow space of each floor. To do this you'll need to do the following: A pump directly under the storage tanks *and* one on the top floor. If you put another pump on the second floor however it won't go up beyond that so don't place one there. The pumping animation looks rather nicely and closes up the hole. The three Thaumcraft items I placed (Crystalizer, Infuser and Thaumic Restorer) are all supplied with Vis from underneath, running through the crawl space between the floor & ceiling. It's the reason why I did this 3 block high separation everywhere throughout the Horizon facility, because it allows for much more options later on. On the other side, outside of the pictures view, runs the taint conduit of course. Some items like the Dark Infuser require both Vis and Taint but with this setup it's very easy to do. I liked the top floor the most and wanted to do most of my magic there. Figuring out how to set up a correct flow of liquids was a bit tricky though. For anyone who wants to do it similar like I did, I hope the pictures help. Anyone want to share his or her setup?
  17. Have you checked the Crystal chests on the frame elevator? Try taking out their content, or replacing them with another normal chest. That solved all my fps issues instantly (going from 10 to 50+) I think the two mods (Chests & Redpower frames) have some kind of incompatibility with each other. I've played for many hours now and never had the same issue again.
  18. Hah yeah, I haven't yet decided where to build a nuclear reactor yet though. Personally I think I'll do it offsite and quite far away. First I'll probably build a central trainstation with the monorail suspended above the ground to leads me to all these other places like separate factories etc.. (including the nuclear facility). The point of the map however was just a "basic" building to give people a good starting location. The frame elevator sorting/storage machine for example doesn't really give you an edge gameplay wise. It just saves you some time with designing and building it. From there, it's up to everyone themselves to shape the world around the Horizon facility. Make it as you wish, do what you want. And as always... feel free to post pictures of it. It's your world from here on. Thank you! I will update 'bugs' and minor fixes when I'm aware of them.
  19. Let me 'fix' that crystal chest thing and I'll upload it to another location as well. Hold on Edit: here's another mirror: http://www.4shared.com/rar/WQz_DHg-/Project_Horizon.html?
  20. Ok, I finally had some time to do some testing today. To my very pleasant surprise it only took 15 minutes but I think I've found the culprit. It isn't something I could have ever guessed.... Turns out, a single ruby in a crystal chest causes all of the lag all by itself... I have no idea why it is like that but for some reason it doesn't apply to the similar sapphires and emeralds from the Redpower mod. It does explain however why some people had the lag and others didn't. The problem is that the Gems chest IS a crystal one. I guess swapping it with a diamond chest fix everything instantly, or change the categories in the sorting machines to make one of the other 5 chests into the "Gems" chest. Weird bug I've seen in a long long time... I hope this was the only reason for the lag. I would others to confirm this if possible. If you had the lag, take out the ruby, and if you didn't please put one in and report the results. Thank you. Edit: When I place a ruby in a freshly downloaded world I don't get the instant lag yet. In the save where I did have the lag however, placing the ruby in and out instantly caused and solved the problem. Chrille, what about you? Edit2: Ok, after I switched my gems and metals chests, it turns out it's not just rubies but I suspect any item in crystal chests that can cause lag. For some reason it doesn't happen all the time, when I logged off yesterday everything was fine, then I login back today and it lags just as before. The issue is definitely the crystal chest though. Whenever I move out a single item it turns back to normal fps. I guess it must have something to do with some sort of conflict with them moving on a frame. Either way, easy solution: replace the chest.
  21. Thanks for the feedback. Please report once you do get any lag. I did compare the screens when you press F3 with both the lag and non-lag situation but nothing big changed compared to the other. I especially checked the E values (Entities, mobs etc..) because I was suspecting the same thing as you. But based on that value I think we can rule it out.
  22. Crap, same here. Ok, it's bug hunting time to find the culprit. I suspect it has something to do with either the extremely long wiring, IC power or Redpower cables. If you can do some tests as well and post the results here (or give me idea's on other possible reasons) that would be helpful. Data: - I never ever had any problems whatsoever during hours and hours in Creative mode. - For me the lag seems located around the Processing building (OR the logic gate bunker below it). The radius extends to the lobby as well though. - Outside of it I get 60-90 FPS (90 when pressing escape) but only ~15 with the 'bug'. - During the first hours of playing there was no issue at all. When I load a new game the fps drop is gone. - I do notice however a decent drop when I activate the Processing machines with the levers. Though I didn't notice this enough before the actual 'lag' kicks in. Not sure if this is considered normal though. Especially that second-last one is strange to me. The wiring doesn't change during the time you start and play for a couple hours. During that time however I *do* activate the generators to keep the IC machines powered. Perhaps (and I'm guessing in the dark here) it has something to do with the energy packets traveling all the way through the entire facility, bouncing back and forth, and back and forth, thus causing more stress on the system... Will do some tests on that. I did design the energy network on purpose not to loop around itself though. :/ And does anyone know whether the Redpower insulated cables send the signal 1 by 1 or act more as a teleport network where only the start and end matter? There doesn't seem to be any delay in activating the signal over long distances so I was assuming the latter. It's right next to the tree you start on. A large network of tunnels, complete with marble mines, underground chasms with several waterfalls as well. And of course, loads of resources. You don't have to dig down yourself for a long time, which is good because exploring a tunnel is much more fun. If you don't cross the river there are some extra openings leading towards it while going towards the Horizon facility.
  23. Yeah if the players want to upgrade the chests that's possible. I did one of each color on purpose and probably won't be upgrading them myself. It depends a little on how you organize things and which category needs the most space. I'm curious by the way, does anyone have any lag/fps issues or does everything run fine?
  24. The floor blocks used in the two basements and thaumcraft center are Construction Foam. It takes light/time to harden into concrete and then you can paint them with colors. Allows for some pretty interesting floor designs I'd say. http://technicpack.wikia.com/wiki/Construction_Foam I suggest not breaking them as they'll take some time to replace (with the appropriate colors as well) As for the minecarts, I never had an issue of them disappearing so can't help you there. If anyone else gets the same problem I'd like to hear about it. Till then I'll just pretend it was one of those sneaky Enderman thieves. ;)
  25. Yeah indeed, I'm sure there are more ways to optimize the items. For example; each frame level has two sorting machines that can operate at the same time. So putting all your building blocks in 1, and rare items in the other isn't as efficient time wise. If you often sort many many stacks of cobble and dirt, it's best to place those separately in the two sorting machines so they can be send at the same time each redstone tick. Very minor improvements but good to think about nonetheless... Yes, all IC power comes from the generators in the machine room. All the Blutricity comes from 2x25 solar panels on the 2 big roofs. The former you'll want to upgrade at some point. The latter (Redpower machines) shouldn't ever need more juice. Those are Redpower lamps which only require a redstone signal. (Lever placed on top) No power needed to run those.
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