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wadeal

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Everything posted by wadeal

  1. I have 4 combustion engines setup with a pump and infinite water source per 2 engines. The pumps are each powered by 4 redstone engine and split properly to distribute 50% to each combustion engine. Randomly at a point the engines will start using water and not replenishing, despite water being in the pipe leading to it and will then overheat and explode. At first believed this was only when away from the pumps, so I setup a Dimensional Anchor as OP but again when I returned was exploded. So I tried staying logged in next to the engines/pumps. Came back to computer to find exploded. Just now was working nearby the pumps and returned to find each engine at about 10-20% water and not filling, despite the pumps running and water in the pipe above them. Each was Green at this time and luckily got them turned off in time. So, even with the chunks loaded the engine just seems to stop accepting water, or use water faster than a pump per 2 engines can provide. Is this as intended? What can I do to have stable/dependable combustion engines without fearing walking away from them? Had this happen every Tekkit game I've setup over at least the last year so not something suddenly I doubt.
  2. I have setup a whole animal farm, sewage, compost, plants, bioreactor and now finally got some blaze rods and built the generator. Connected them up and putting fuel in, they show full fuel and MJ but I cannot seem to be able to extract the MJ with Buildcraft Conductive Pipes? I've tried both wooden and direct to gold conductive with same result. The Wiki doesn't mention anything on connectivity (I'd be happy to update once I know) so thought best to ask how these are meant to work here.
  3. Hey thanks for the info on point one. Here's the pump status, as you can see above the pipe junction is full, but below it goes down as if there's nothing to accept the water. But the engines just empty out and start overheating after a few minutes. I'm within like 20-30 blocks when this occurs, seems to be random though so hard to just sit there and wait for it. Luckily I keep catching it in time. Also just to add I have tried with the Dimensional Anchor next to the pumps and the engines (both set to 9x9). No change on that.
  4. Running single player, I've found multiple issues with the combustion engine. 1. Using a lever with the engines turns an engine off but not back on. Have to destroy and re-place the engine to make it work again. 2. Water isn't pumping to the engines correctly - using the same design as I would previously with Tekkit of one pump to 3 engines with infinite water pumped evenly (single junction to all engines). The engines just run out of water eventually, despite the pump being on and water being in the pipe above the junction. I've tried with only 2 engines running and broke the 3rd pipe to test with same result. Any idea what's going on or if this is known? I couldn't find anything searching. Thanks
  5. Nevermind can be closed, people running Tekkit believe it's ok to have the default download for server on home page a broken test version...
  6. So I downloaded the server and client from the home page, no mention of beta or test or anything,, and it's broken/a test/a beta? The fuck?
  7. Title: NEI Not displaying *some* recipes Version: 3.1.2 OS: Windows Server 2008 R2 Java Version: 7 Upd 9 Description of Problem: When using NEI some items won't display the recipe, most will. So far won't display on Machines like Wind Mill, Most machines like macerator, electric furnaces, even machine block,. Error Messages: None Error Log: None
  8. Nevermind, that posts advice had disabled Railcraft. Fixed now.
  9. I'm just running the server downloaded from the Tekkit site, no modifications to that at all. Actually, the only thing I did change was the extension on the RailCraft mod to .tgz from .zip? I was having this: [WARNING] Error loading Railcraft Save Data: Not in GZIP format Spammed continually in my server log, and this http://forums.technicpack.net/index.php?topic=11652.0 post advised to change the extension and appeared to have resolved it. Maybe that's the cause? Infact I managed to click fast enough before it disappears (don't know how I managed it) and was instantly kicked with this error (from server log): 10:27:13 [sEVERE] java.lang.NullPointerException 10:27:13 [sEVERE] at net.minecraft.server.ItemStack.setData(ItemStack.java :153) 10:27:13 [sEVERE] at net.minecraft.server.ItemStack.<init>(ItemStack.java: 39) 10:27:13 [sEVERE] at net.minecraft.server.Packet.b(Packet.java:160) 10:27:13 [sEVERE] at net.minecraft.server.Packet102WindowClick.a(SourceFile:38) 10:27:13 [sEVERE] at net.minecraft.server.Packet.a(Packet.java:83) 10:27:13 [sEVERE] at net.minecraft.server.NetworkManager.h(NetworkManager.java:152) 10:27:13 [sEVERE] at net.minecraft.server.NetworkManager.c(NetworkManager.java:273) 10:27:13 [sEVERE] at net.minecraft.server.NetworkReaderThread.run(SourceFile:76) 10:27:13 [iNFO] wadeal lost connection: disconnect.genericReason
  10. When attempting to craft the World Anchor I place the items in the correct place, the world anchor shows for half a second in the result box in my crafting table, then disappears and won't reappear, therefor unable to make a World Anchor. Haven't had issues craft anything else so far.
  11. When attempting to craft the World Anchor I place the items in the correct place, the world anchor shows for half a second in the result box in my crafting table, then disappears and won't reappear, therefor unable to make a World Anchor. Haven't had issues craft anything else so far.
  12. Thanks Bonfire I tried that command and yep, fixes it. After doing some research tonight I've came to the same comclusion you've suggested. It's just the lag from all the items dropped from pipes when no ones around for the chunks to load. I've tried in the past using chunkloaders (to keep something in the nether running) but this led to serious performance issues on the server as well and had to restart the world, even after removing the chunkloader blocks it was unplayable. Think I'll look at running a dummy user instead. Thanks for the help, problem is resolved.
  13. Update 13/05 Restored from backup again, played a few hours, came back next morning. Exactly the same thing again. I've talked to some friends who run a lot bigger and busier servers and they agree it must be something in the game, but what? I have: 3 LV Solar Panels, 8 Windmills, 1 Geothermal, 1 Bio Generator, 1 Tree Farm, 1 Rubber Tree Farm, 1 Wheat Farm, 2 Macerator, 2 Electric Furnace, 1 Compressor, 1 Extractor, about 10 automated crafting tables, 2 Quarries, Pipe and Wires between most of this. I have some averagely complicated sorting happening with the pipes, but nothing too drastic that should cause this I'd thing (about 20 ish diamond pipes, some distribution pipes in places). Also, when I enter the game after recovering from my backup, everything that was in the pipes (from the 2 quarries + farms) it seems has all fallen out in one spot. The framerate on the client is dead until I get this cleared up and the server has a bunch of overloaded errors until it's removed (we're talking 20-30 stacks of blocks). Something to do with the chunks being loaded again when someone logs in or something?
  14. Launcher/pack Version: Client 1.0.1.3, Server 2.1.1 Operating System: Client Windows 7 x64, Server Windows 2008 R2 Version of Java: Client 7.2, Server 7.3 Description of Problem: Server appears to start ok, couple of overloaded errors, then when a client connects it gets stuck on "Downloading Terrain" for a long period (about 20-30 seconds), then once it gets past that the Java window stops responding. At this point the server console is completely unresponsive, or takes minutes to return a command, but no overloaded errors and CPU usage stays around 50% on the server. Server is running virtually on a Dell PowerEdge 1950 assigned 4 Xeon Cores (@ 2.37 ghz each) and 4gb RAM which I assume should be plenty for the 2 users playing on it. In the game is a room of machines (normal macerator, electric furnace etc), a pretty simple pipe network, 2 quarries running, a wheat and tree farm, simple power network of wind and solar and a thermo running from a pump down at level 12 for the second quarry. I do have a backup I can fall back on but would prefer to find why this is happening if possible. Error Messages: None. Link to pastebin of log: Pastebin of client Launcher http://pastebin.com/1A7sqrG1 Pastebin of server log (Last couple of days) http://pastebin.com/iYydsx85 UPDATE 13/05 So I gave up trying to fix it, having next to no Java knowledge or experience with Minecraft servers and mods, and restored from my backup. Server started fine and could play, then a couple of hours later I come home from tea the exact same thing happens again, client joins, sticks on "Downloading Terrain". Server shows the client connect, client doesn't get any further than that screen (Downloading Terrain), gets an end of stream error, which the server shows, but the server console is completely unresponsive at this point; a help command takes upto a minute to return. My previous pastebin of just the last few days may not of been that helpful, so I've got a copy of just one startup of the server here: http://pastebin.com/CcmEu86X To me it appears that something in the world itself is killing the server. Would it help to post my server folder and if someone else could try start it up and connect?
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